Announcement

Collapse
No announcement yet.

Poll: Bring back Partisans and Guerilla Warfare?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I like the idea, especially with the new concept of nation-less units like the Privateer. You could use them in peace time to fight civil wars in another country, perhaps even creating a new civ by taking cities . . . then again, perhaps a little too far fetched

    But yeah, I missed the little guys coming out to retake the city (or at least die trying, very quickly).
    You sunk my Scrableship!

    Comment


    • #17
      I remember the Partisan had a wacky 'hard-wired' power...

      It got a big bonus versus units with a zero attack rating.

      In the original game, this just meant diplomats and spies, but in scenarios people would often make pillbox, castle, or bunker units only to find that the lowly Partisan was taking them out easy.

      This was used intentionally in Red Front I believe.
      "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
      "...Mangy dog staggering about, looking vainly for a place to die."
      "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

      Comment


      • #18
        <>

        Comment


        • #19
          yeah partisans were the coolest units

          and the most fun, they required no support slipped past defenses, and were great for pillaging, cutting roads, and holding mountains.
          Pentagenesis for Civ III
          Pentagenesis for Civ IV in progress
          Pentagenesis Gallery

          Comment


          • #20
            The worst thing about Partisans from the game balance point of view was their lack of support city. This meant every time you lost a city you took a handful of free-to-maintain units that could hold positions anywhere in the world - all at no shield/unhappiness cost in a Democracy. OK, they weren't brilliant defenders, but veterans entrenched in mountains were capable of withstanding even enemy bomber attacks.
            A billion citizens scurry like ants beneath the spires of the great city, their underpants as pure as the driven snow. The whole world is in the iron grip of The Bottom Inspectors.

            Comment


            • #21
              I didn't care for the partisans in civ2 very much.

              how I dealt with them:

              attack city with howitzer once, move howitzer to adjacent empty square, hit "w" to wait. repeat to next tile.

              When all tiles have howitzers that have moved one turn (when squares are all railroaded) I take the city. voila, no partisans, no mess no fuss. rinse, repeat. this allows more attacks by howitzers on real units and cities.

              If they could be implemented better ,then I could agree on the unit. I would prefer that they keep them abstracted as they are with the flipping with instead warnings about garrisoning against flipping and riots than adding the civ2 partisans in.

              Comment


              • #22
                Asleepathewheel: would get a little harder to do this, without paratroopers. That already makes it necessary to have these guys back- it would up the value of the airborne guys.

                These guys must come back! Think of all the paramilitary, extralegal things that you could do in peace and war. Take out a crucial rail link at the wrong time...even capture a city...adding a fifth column should always help!

                How about making this guy an infantryman with no support? And a nice new graphic, too!

                Btw: GoodFella, your avitar says it all...
                They're coming to take me away, ha ha...

                Comment


                • #23
                  I really think partisans should be in PtW, but they shouldn't be the same as they were in Civ2. The # of guerillas/partisans should be based on the general happiness of the city and the culture value, and if it is one of your own cities, recently captured, etc.

                  I really don't like the idea that you can have the guerillas, who want to liberate their city, go off and fight somewhere else and forget about their city.

                  My solution: Guerillas get a +1 bonus when attempting to "liberate" their homes, or a -1 decrease when you send them off to fight on a different continent.

                  Comment


                  • #24
                    Sounds good to me Verto. Perhaps they only work at all decently when inside your own borders, maybe even have stats close to an infantry. Another idea would be to make them weak (like the privateer) but double their defensive bonuses for terrain.

                    Maybe if a "we love the king day" city gets taken you get partisans, though it's not likely you'll have many, if any of those during a war.
                    You sunk my Scrableship!

                    Comment


                    • #25
                      Originally posted by Verto
                      I really don't like the idea that you can have the guerillas, who want to liberate their city, go off and fight somewhere else and forget about their city.

                      My solution: Guerillas get a +1 bonus when attempting to "liberate" their homes, or a -1 decrease when you send them off to fight on a different continent.
                      The problem with that idea is that Civ3 doesn't have "home cities" for units, once they're made, they belong to the empire.
                      Know your enemies!
                      "Mein Fuhrer! I can walk!" ~ Dr. Strangelove

                      Comment


                      • #26
                        I mentioned this in the "General" forum in my "whining" post the other day, and I think that partisans would be a great way to silence the critics who still find the game to be too easy.

                        A combination of Partisans, no-road usage, and resisters in cities would make invasions VERY hard. I remember having to sweep up the partisans in Civ2. In Civ3, I think they could be invasion-halting.

                        I do think there should be conditions though....

                        it should be taken from the population, like if you have a size 8 city captured then 3 people become partisans, 1 is lost in the invasion, and 4 are left in the town.

                        And also, if an invader loses the city they've captured, they shouldn't get partisans... it should only be from their national group.

                        Partisans should be powerful defensive units, only small annoyances to an advancing army. I think this would be a tremendous advantage for the AI rather than the human player because it's rare in the Modern Age that the human player loses a city, and even if they do, the guerillas aren't going to be the decisive factor for a human player.
                        Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

                        I truly believe that America is the world's second chance. I only hope we get a third...

                        Comment


                        • #27
                          Hmm, just some ideas here:

                          Invisible in mountains and hills

                          Can join cities (like workers/settlers)

                          Comment


                          • #28
                            The automatic appearance of partisans could be an option in lieu of that Culture Flipping crap in some cases.

                            I modded partisans in months ago.

                            Comment


                            • #29
                              FOR THE EMPORER! *Cough*, just somthing the gams workshop people always shout when they're doing a charge across a WH2K game!
                              Help negate the vegiterian movement!
                              For every animal you don't eat! I'm gunna eat three!!

                              Comment


                              • #30
                                I'd like to see partisans as an optional part of the game.
                                Try http://wordforge.net/index.php for discussion and debate.

                                Comment

                                Working...
                                X