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Poll: Bring back Partisans and Guerilla Warfare?

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  • #31
    Coracle, how'd you mod in Partisans? How could you make troops appear when a city was captured?
    Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

    I truly believe that America is the world's second chance. I only hope we get a third...

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    • #32
      i think he just means partisans as a buildable unit
      Help negate the vegiterian movement!
      For every animal you don't eat! I'm gunna eat three!!

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      • #33
        Even Civ2 didn't give partisans home cities.

        If we must have this, it should certainly be optional. What's more, partisan units should be much weaker than infantry. More like riflemen.
        A billion citizens scurry like ants beneath the spires of the great city, their underpants as pure as the driven snow. The whole world is in the iron grip of The Bottom Inspectors.

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        • #34
          In my mod (which might never be completed) I have got a Guerrilla unit that is rather weak, but has got the Submarine flag. It can be used to attack damaged enemy units, to pillage and to spy.
          The difference between industrial society and information society:
          In an industrial society you take a shower when you have come home from work.
          In an information society you take a shower before leaving for work.

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          • #35
            i liked partisans, actually. the main thing, though, is i also like these resisting citizens.

            what i'd like to see is this: after the capture of a city, if the proper technology has been acquired, one or two camps of partisans spring up in the city radius. they'd operate independently of the captured nation's city, and act a little like barbarians, really--they'll attack and what not-- but here's the catch. as long as you have those partisan camps AND resisiting citizens, the city is not only quite unproductive (say, low food production, low shield production), but there's a random chance every turn that a city improvement will be destroyed (temples and cathederals are exempt).

            stamping out the partisans will defang the resisting citizens, significantly reducing the chance of losing an improvement; but as long as there are resisting citizens, there is a chance of a new partisan camp sprouting up. once the resisting citizens are gone, however, the partisans are useless--no chance of improvement loss, and after x turns, the partisan camps will evaporate on their own.

            how does this tie into the civ that the partisans are fighting for? monetary support. and any units that are destroyed by the invading army have a chance of reappearing as partisans, but with a cap on strength--at best, only half strength--and a cap on experience--best is veteran, cannot be elite.
            B♭3

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