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  • Civilization Specific Terrain Bonuses

    Sorry if someone else has already talked about this, but I can't be bothered to read everything posted on this site (it's friggin' HUGE!). This is just an idea I had that might spice the game up a bit more, and as with all civ specific abilities, could be easily turned off if you thought it was a bad idea.

    The Idea: Give each civilization a +1 or +2 bonus for a certain terrain(s) type. (I think +2 would work better myself...because of the Inca which I am getting to...) We all know that some civilizations have faired better on certain terrains than others. Take the Egyptians for example. Their benefit could be deserts +2 food. Since the rain in Spain falls mainly on the plain, why not give them a bonus on plains +1 food? Then you could give them a +1 production on the coast squares or something because they were good at exploiting the ocean for exploring. The Incans were known for their great ability to farm in the mountains. So I propose a +1 food for mountain squares, and a +1 food for hill squares for them (This is why I want a +2 for each civ...+1 on just mountains would be a weak bonus for the Incans). And I could go on all night with every civilization. But I'll leave the rest to your imagination.

    I also think it would be good if the Egyptians were almost always started on or near some deserts in Random start games. Likewise the Incans would be started near mountains/hills. The Spaniards would get started by plains or coast, etc.

    These are all just some random thoughts off the top of my head, but I like the idea in general.

    I hope Firaxis has time to add it by December.
    Ex Fide Vive
    Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

  • #2
    this sounds like an interesting idea, but i feel apprehensive abt the "egyptians on desert, spainards on plains thing" ... we're trying to rewrite history, not replay it, however this would be awesome if used in certain situations (scenarios, etc.)
    Otherwise, the bonuses sound interesting, but everything needs to be carefully balanced so as to not disrupt the game, it would be hugely difficult to try to balance different terr. bonuses for each civ.
    but then again, you could always make a mod!

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    • #3
      Originally posted by Andreiguy
      this sounds like an interesting idea, but i feel apprehensive abt the "egyptians on desert, spainards on plains thing" ... we're trying to rewrite history, not replay it, however this would be awesome if used in certain situations (scenarios, etc.)
      I don't see how these bonuses would be replaying history...especially on random maps?
      Otherwise, the bonuses sound interesting, but everything needs to be carefully balanced so as to not disrupt the game, it would be hugely difficult to try to balance different terr. bonuses for each civ.
      but then again, you could always make a mod!
      I wouldn't mind making a mod...if I had the resources, but the current editor just doesn't allow for things like this. And like I said, if you don't like them, you would be able to turn them off like all the other civ specific things. And heck, it wouldn't be too hard to balance...what is the Hoplite compared to the American F-15? Do you call that balance?
      Ex Fide Vive
      Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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      • #4
        Arn't they gonna do something like this in PTW?
        Allthough slightly different. IIRC it had something to do with defensive bonuses.
        hmm, come to think of it, it could very well just have been on their wishlist
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #5
          I don't see how these bonuses would be replaying history...especially on random maps?
          This would basically be forcing you to start in a certain way if you choose a certain civ, and just for one feature that turns off, I think that Firaxis wouldn't do it.

          I wouldn't mind making a mod...if I had the resources, but the current editor just doesn't allow for things like this. And like I said, if you don't like them, you would be able to turn them off like all the other civ specific things. And heck, it wouldn't be too hard to balance...what is the Hoplite compared to the American F-15? Do you call that balance?
          You can't compare terrain bonuses to UU's. The Hoplite and the F-15 respectively give benefits in their respective eras, and they are balanced. But that's beside the point. I just don't think that this would be something included in a Civ game, because it forces you down a certain path, something that limits replayability.

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          • #6
            Originally posted by Andreiguy
            This would basically be forcing you to start in a certain way if you choose a certain civ, and just for one feature that turns off, I think that Firaxis wouldn't do it.
            Kinda like you're forced to get iron if you want to make swordsmen? To bad you can't turn that feature off. Of course, you could make all units require no resources. Civ specific terrain bonuses just make the game more strategic like the resources. Imagine a thriving Egyptian desert city....when you take it with the Vikings, it sucks, because it starves to death under your rule since you don't get +2 food on desert terrain. Or maybe a thriving Viking city up in the Tundra...well, if Egypt took it over, it would suck.

            You can't compare terrain bonuses to UU's. The Hoplite and the F-15 respectively give benefits in their respective eras, and they are balanced. But that's beside the point. I just don't think that this would be something included in a Civ game, because it forces you down a certain path, something that limits replayability.
            It doesn't limit replayability more than anything else in the game. And you would want to try out all the civs because of their different bonuses. Plus, it would be unbalanced on certain maps...and that is kinda the whole point of it. If you are Egypt, for a challenge, choose wet. If you are Egypt, and you want it easier, choose arid. Get my point? You can sorta choose the difficulty you want if you customize. Or you can go full random and surprise yourself. This feature would be freaking easy for the programmers to add to the game as well.
            Ex Fide Vive
            Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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            • #8
              Don't we already have the option to randomize some civ characteristics? Or am I thinking of SMAC? The point is: it probably wouldn't be that hard to make it optional.

              Good idea, Max!

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              • #9
                Desert is desert, if you're egyptian desert doesn't turns mysteriously in plains, sorry.
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                • #10
                  Originally posted by panag
                  hi ,

                  some of the ideas can allready be put in the game true the editor , ....

                  try it out , ....

                  have a nice day
                  Really? What do you mean? Can I make the Egyptians get +2 food from a desert while everyone else gets no food? If so, please tell me how to do this.
                  Ex Fide Vive
                  Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                  • #11
                    Originally posted by Purple
                    Don't we already have the option to randomize some civ characteristics? Or am I thinking of SMAC? The point is: it probably wouldn't be that hard to make it optional.

                    Good idea, Max!
                    I think you are thinking of SMAC, and thanks for agreeing with me.
                    Ex Fide Vive
                    Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                    • #12
                      Originally posted by XarXo
                      Desert is desert, if you're egyptian desert doesn't turns mysteriously in plains, sorry.
                      You are right, desert is desert, mountains are mountains, hills are hills, but how many civilizations do you know of that farmed mountains? I can think of one off hand. The Incas. Not that we couldn't farm mountains today, but it was a unique skill back in the day.
                      Ex Fide Vive
                      Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                      • #13
                        Originally posted by Dimorier Maximus
                        Really? What do you mean? Can I make the Egyptians get +2 food from a desert while everyone else gets no food? If so, please tell me how to do this.
                        hi ,

                        , what you can do is let them start with a certain government or tech , ...

                        or you can let them start on a couple "flood plains" with some "wheat" on it , ....

                        have a nice day
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                        • #14
                          You are right, desert is desert, mountains are mountains, hills are hills, but how many civilizations do you know of that farmed mountains? I can think of one off hand. The Incas. Not that we couldn't farm mountains today, but it was a unique skill back in the day.
                          Well, no one else NEEDED to farm mountains, they had flat land to farm instead. Also, about the Egyptian desert idea, the Egyptians didn't ge their food from the desert. They got it from the the Flood Plains along the Nile.

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                          • #15
                            Originally posted by GeneralTacticus Well, no one else NEEDED to farm mountains, they had flat land to farm instead.
                            Yes, but if I start near mountains and hills, and I am the Incas, then I would like to be able to plop a decent city, you know what I mean? Not every successful civilization has had their cities on the plains and grasslands and river beds...the Incas are such an example. The Mongols are such an example.

                            Also, about the Egyptian desert idea, the Egyptians didn't ge their food from the desert. They got it from the the Flood Plains along the Nile.
                            That is very true. Maybe the Egyptians would be better suited by +1 shield and +1 food on Flood Plain terrain.
                            Ex Fide Vive
                            Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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