The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I've been trying to figure out how to reproduce the American Minutemen. The only idea I've come up with is to make the Minuteman a Musketman, give it a movement of 1, but give it the special ability to retreat instead of losing. The British chased Washington all over, but he kept coming back and harassing them.
Where are we going? And why are we in this handbasket?
Remember to keep the UUs balanced, so either give all of them a unique ability, or just increase either A, D, OR M by one point like the other UUs. Balance in a game is much more important than coolness or historical accuracy, despite the importance of the latter, and goodness of the former.
Nice thread. I would add an additional challenge to it though: I think the second UU should come at a different time than the first one, ideally a different century. Too unbalancing to have two special units at once, and then blah regular stuff every other time. Better to spread the UUs out a bit.
For some civs that could be very hard to do since their appearance on the world stage was so short, but I don't think its an impossible ask.
For some of the less technologically advanced civilizations, it might be good to have a Warrior-type unit that comes much later and is much stronger. For instance, the Zulus beat the British several times in the 1800's (and not simply through sheer numbers), which I think would be impossible with a 1 attack unit.
Originally posted by Signa
Russia: T-34 (defensive Tank)
I must disagree with this. The KV I and II series tanks were more defensive tanks, but the T34, 85 and IS series tanks were used in a much more offensive role. T34 tanks especially were quite fast, while the KVs were much slower. Perhaps you meant 'defensive' as less than a technical description, but I just thought I'd say something.
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
Originally posted by Max
France: grenadiers (Napoleon's units) -> quick to produce to flood entire continents under them...
Grenadiers weren't very specialized though. Every nation had them, Napoleon just had more of them. While most countries' Imperial Guard Corps had only about 8000 or 10000 troops, in 1812 Napoleon had 26000. The only UU from that era should possibly be early British riflemen. They were very accurate compared to muskets, but slow to load also, which is why Napoleon didn't want to use them.
I'm not really sure what I would pick for a French UU though...
Originally posted by Harlan
Nice thread. I would add an additional challenge to it though: I think the second UU should come at a different time than the first one, ideally a different century. Too unbalancing to have two special units at once, and then blah regular stuff every other time. Better to spread the UUs out a bit.
Until I saw this quote, I thought everyone was off base. For me the biggest problem is lack of balance between UU's. I hate playing Rome in Modern era, not too much use for legionairs. Germany and America are pains because their UU is so late. I like the idea of a teutonic knight as a second UU for germany.
Present UU should be primary UU.
New, 2nd, UU should be secondary. Still UU with special abilities but not as unique as primary. Thus for all civs:
Early UU:
ancient/middle eras-----primary UU
industrial/modern eras--secondary UU
late UU:
ancient/middle eras-----secondary UU
industrial/modern eras--primary UU
Think maybe more than two is starting to make things to complicated. Its the Americans that are difficult though, they aint old enough to get ancient UU's, but stealth aircraft and effective cruise missiles are their sole preserve in the real world. Babylonian stealth aircraft just dont seem right...
Who said more than 2? I said 2, the current as primary, a second weaker on in the other half of the game's era so players have something to look forward to.
Maybe America would have a Lewis Explorer who can go 4 tiles in the middle ages, or a pilgrim preacher who has a 10% chance of converting foreign workers within 2 tiles, or
a middle age mountain man who is invisible to horse and chariots, or ...
Babylonian could have: survivalist {each citizen in city eats 1/2 as much food}, neo-scientist {earns 2x beakers}, or barter trade expert {1.5x trade}, or desert rat
{invisible to mounted forces}, or terrorist
{cheap human missle}, or secret police {ability to id spies and moles} or ...
How about a AWACS unit for the U.S? It can't attack, but its basically a flying radar. It could be used to lift the fog of war, and it would also give bonuses to friendly units. The problem, I know, is that they already have a UU in the same era, the F-15.
Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
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