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first ptw screens: Hi-Res
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first ptw screens: Hi-Res
Last edited by MarkG; May 20, 2002, 20:08.Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blogTags: None
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Originally posted by notyoueither
The second shot, Spanish, sure looks like Winter to me.
Awesome! The WWII scenario could be great. 1 turn per month? Week?
anyway, yeah, the spanish conquistador scene looks great. hope it is winter time, esp since that shot is near the equator, I wouldn't expect snow that far. Perhaps this is just a cold map.
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Most probably : it's a standard game (mediaeval units fight with ancient), and you know that turns in a standard game are counted in years, not in seasons. I don't think they'll make such a thing as a monthly basis in a normal game, this radical change would have been largely advertised (and would have been stupid IMHO). I sure hope they'll let custom turn suration in scenarios. Very possible, as Civ2 did it."I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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Originally posted by Spiffor
Most probably : it's a standard game (mediaeval units fight with ancient), and you know that turns in a standard game are counted in years, not in seasons. I don't think they'll make such a thing as a monthly basis in a normal game, this radical change would have been largely advertised (and would have been stupid IMHO). I sure hope they'll let custom turn suration in scenarios. Very possible, as Civ2 did it.
I agree. It would effectively double the turns in the game, having both winter and summer for each turn, which is pretty unneccesary imo.
i think it probably just reflects a colder overall climate.
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Originally posted by notyoueither
Uhhh. How do you do a WWII scenario at 1 year per turn? Well, you could have it go till 2356ce. Or you could allow some flexibility of what turns represent.
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What have they done with the buttons next to the info box?
And more important what do you think the buttons over the infobox is doing?Creator of the Civ3MultiTool
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That winter landscape looks really cool! Can't wait to play a WW2 Eastern Front scenario...
There seem to be quite a lot of new features: what is the command button with a dot and arrow going around it? (Maybe it's patrol mode?) And what is the button with the sword?
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