The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The Carthagianian or awarever spell it doesn`t exist, they are a custom civ, look at the Tipo are smaller than the Greeks and the Random one.
And about the era is clear there are scenarios made by the editor, how can You have medieval units wiith only 2 cities?
Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
Why can't they spell our Nordic city names in our language?
Copenhagen is called København in Danish.
I suppose that Göteborg will be called Gothenburg as well.
I remember in Civ II, that the Viking leader was called Canute. It took me some years before I understood that they meant Knut.
What if someone made a Swedish game where they called New York "Nya Jorvik"? OK, this is not the Swedish name for New York, but Vikings founded the city of Jorvik in England, that became York...
And in a French game, would you like your biggest city to bear the name "Noveau York", the name that the French people use?
Sid's spelling of French city names could also be improved. The German names as well...
Ah, jolly well, it is just a game.
Does anyone know which civs are included in the upgrade more than Mongols, Spaniards and Vikings?
"Peace can not be kept by force. It can only be achieved by understanding"
Albert Einstein
In general, I am really impressed with Firaxis. I have NEVER seen a game get so much support after being published. They are constantly tweeking the game and adding new features. Great job guys!
That's because they released the game UNFINISHED to begin with! What they're doing now was what they had originally promised but decided to release early so they could get some 'beta' testing done and then later charge for an expansion pack.
This game has been a 'work-in-progress' since it's release; don't be so surprised by what's going on.
That's because they released the game UNFINISHED to begin with! What they're doing now was what they had originally promised but decided to release early so they could get some 'beta' testing done and then later charge for an expansion pack.
This game has been a 'work-in-progress' since it's release; don't be so surprised by what's going on.
hi,
the main reason for the early release had many reason's , the biggest one ; people on apolyton asking for its early release , ......
Lindberg-Johan :
The French say "New York" like anyone else in the world, even if we refer the origins of the city as "La Nouvelle-Amsterdam" rather than the original Dutch name. "London" is said "Londres" in French, and it's sure the French translation of the names would change the Brit capital to "Londres", as "Kopenhavn" would become "Copenhague",,"Moskva" would become "Moscou", or "Guanhzhou" would become "Canton".
This is an english speaking game, so the names in should be English as well. You can edit the names in the editor if you want though. Most probably, Göteborg will be called Goteborg, I think that's the English spelling.
EDIT : (Now, typos in English are unpardonable for us non-English speakers. Until recently, and since I was 10, I was sure Lyon and Marseille had an "s" in their English spelling)
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Originally posted by bigfree1
That's because they released the game UNFINISHED to begin with! What they're doing now was what they had originally promised but decided to release early so they could get some 'beta' testing done and then later charge for an expansion pack.
This game has been a 'work-in-progress' since it's release; don't be so surprised by what's going on.
It costs money to work on a game. It's incredibly nice of Firaxis to release so many patches and improve upon the game so much for free. How do you expect the company to pay its employees, who, chances are, make quite a bit as it is? They've spent an extra year and a half after release date working on the game, and someone has to pay for that. If you're so sour towards the way the capitalist society works, then just don't bother buying the XP.
That's because they released the game UNFINISHED to begin with! What they're doing now was what they had originally promised but decided to release early so they could get some 'beta' testing done and then later charge for an expansion pack.
This game has been a 'work-in-progress' since it's release; don't be so surprised by what's going on.
The game seemed to me to be very Playable from Day 1. I never had a game crash on me or anything that prevented me from enjoying the game. Tweeks to gameplay and additions of features to cut down on MM have only improved what was IMO a great game.
As for the multi-player not being included in release, I say WHO CARES!!! Civilization has always been a single player game, by nature. Many people have called it one of the greatest games ever. As a single player game! To add multi-player, and do it right, it very worthy of an XP. If they do it right, it could make an already dangerously addictive game down right scary. But, I don't think it's necessary for the game to be considered 'complete'.
its not official , it was just for the press , it was not made for game-players , ......also we where the first to report it , ....more info and the pics in thread ; "first screenshots , Vikings , ....etc"
Morris also demonstrated some of the new structures featured in the expansion. The new outpost structure can be built outside of city boundaries in order to dispel the fog of war for a certain distance that varies according to the surrounding terrain and elevation of the outpost. The new airfield structure expands air operations beyond what is possible through cities alone, and the new radar tower adds a combat bonus to units within range.
The expansion will also include stacked unit movement for both land- and sea-based units, making it easier for players to keep units with different movement speeds together during journeys across the map. It will also add a new autobombard command that lets players order units to repeatedly bombard a specific target, and an improved cycle feature that gives players more options when searching for units or cities. For instance, players can cycle through specific types of units, or easily find the cities that are currently in civil disorder.
In addition to the new civilizations and gameplay features, Play the World will include new unit sets for use in the editor. The new sets include a medieval Japan set and a World War II set, and they will feature 17 units each. The developer is considering additional sets, such as a dinosaur-themed set. The expansion will also have new winter and European terrain sets. To make it easier for players to create fair maps, the editor will include a balanced start option that makes sure all sides have equal access to resources.
To support the game's mod community, Play the World will add a modification manager to Civilization III that lets players easily add and remove custom content. The manager will have a preview mode that lets players see exactly what effects a mod will have before they use it.
For the multiplayer mode, the developers wanted to support the players that enjoyed the Civilization games' previous multiplayer modes and the marathon gaming sessions that often resulted. To this end, Play the World includes turn-based, simultaneous, play-by-e-mail, and hotseat modes. To also appeal to Civilization players unwilling to take part in extended multiplayer matches, Firaxis is adding a new "turnless" multiplayer mode along with short game types such as regicide, elimination, and capture-the-flag. The turnless mode results in a much faster game by eliminating the A.I. phase and setting a very short time limit on turns, which can dynamically extend itself as the game's complexity increases with additional cities and units. According to Morris, the turnless mode gets as close to a real-time system as a turn-based game can get.
The above is from Gamespot. It is nice to have some more details on the XP.
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