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Well, while I used espionage (diplomat/spy) in Civ II and in SMAC and I voted for espionage missions (not by units) in Civ III suggestions, I must admit I've found useless espionage in Civ III.
I've used in few occasions, but they are silly expensive, with a low rate of success vs. the high probability to start a war. I mean in real world espionage is not so risky: you can ruin your international reputation, but not start a war for simple information gathering. "Wet operations", as assassinations or destructions of buildings should be a good reason to start a war.
That said, I'll prefer a fine tuning on current model, before starting adding new missions.
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
Originally posted by ADG
I don't have any ideas for new espionage missions...yet...But what I do know is they need to make the risk of being unsuccessful lower!!!
Originally posted by Adm.Naismith
...the high probability to start a war. ...
That's exactly and exclusively what I use it for in Civ3 - prodding some Civ to declare war on me. Keeps my reputation clean and my citizens seem to endure the war longer (is this really in there, or is it just my perception.... what exactly does war weariness depend upon?)
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Yes, I know. Still, I would like them to do it, because then we would have a standard to follow, taking multiplayer into account.
The guys at Firaxis have said that they are probably not going to put changes in the game that can be done through the editor unless they discover a major exploit with the default values.
The whole idea of runnign a defensive "mission" rather than funding a certain level of passive defence has always struck me as being silly. The Civ III implementation strikes me as being worse than the Civ II tedium of placing 3 spies in every home city. I get the strong impression that this part was tested as little as the modern era.
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
Originally posted by Grumbold
The whole idea of runnign a defensive "mission" rather than funding a certain level of passive defence has always struck me as being silly. The Civ III implementation strikes me as being worse than the Civ II tedium of placing 3 spies in every home city. I get the strong impression that this part was tested as little as the modern era.
Interesting point, but... er... could you elaborate a bit more? My head hurts.
The whole idea of runnign a defensive "mission" rather than funding a certain level of passive defence has always struck me as being silly. The Civ III implementation strikes me as being worse than the Civ II tedium of placing 3 spies in every home city. I get the strong impression that this part was tested as little as the modern era.
Excellent point
make a constant sum of money to be invested in "homeland security"
I agree with raising the probability and cutting prices.
That "you can do that with the editor" line is stupid. The whole point is having standards playable and widespread. If everyone has different values, it takes all the fun out of competition and ranks.
Originally posted by Sirotnikov
Assassinate leader ?
Interesting idea.
That "you can do that with the editor" line is stupid. The whole point is having standards playable and widespread. If everyone has different values, it takes all the fun out of competition and ranks.
For sure. You could also could've just lowered corruption in the editor, but it's much more important that they make it as a default.
I vote for a few more missions, but with a slight change to the system. Increase success rates (they succeed so rarely) and cut the price (something I've done in my mod).
Then, give me some very risky missions like bio-terror and something like unhappiness.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Originally posted by Solver
I vote for a few more missions, but with a slight change to the system. Increase success rates (they succeed so rarely) and cut the price (something I've done in my mod).
Then, give me some very risky missions like bio-terror and something like unhappiness.
hi ,
what about some bribes , .....like bribing a great leader , ....
or bribing an entire army , ............
steal a specific unit , but you should chose if you want to steal the tech as well , .................
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