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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
wyrlachlan- that's a great idea- the Vikings could have the beserker or the longship (one or the other) AND have Map Making at half cost- it would add a new dimension to the game...
Civ-specific techs!
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Originally posted by DarkCloud
wyrlachlan- that's a great idea- the Vikings could have the beserker or the longship (one or the other) AND have Map Making at half cost- it would add a new dimension to the game...
Civ-specific techs!
i always thought that, but i never saw it through.
i was thinking (if you could bear it) to make another Knight based UU for the vikings.
i'd make the berzerker a knight (like the samuari) just because i'd use an amphibious attack with a 4 or 5 attack more than i would with a 3.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Originally posted by DarkCloud
wyrlachlan- that's a great idea- the Vikings could have the beserker or the longship (one or the other) AND have Map Making at half cost- it would add a new dimension to the game...
Civ-specific techs!
The idea of civ-specific techs is really great! Techs should be cheaper for civs according to their specific abilities (Writing for scientific civs, Map Making for expansionist, etc.). You could then even take away the two free techs at the beginning. The civs would maintain their specific touch throughout the whole game.
However, it might be difficult to make these benefits balanced. There would be a lot of scientific advances, but only few commercial ones in the early game. And industrial civs would be overpowered in the industrial era. For that reason civ-specific abilities could be limited to one per era or 3-4 per game.
It would make sense to me to have the tech bonus applied to whatever tech allows the UU. Though then you'd run into the problem of many civs have the same req for a UU (knight) so it wouldn't really make them unique. But I like the 1 tech per age getting the bonus, and maybe 2 per age for scientific civs.
I think that the minimum turns for the bonus techs should also be removed since many people max out tech and are producing all techs in 4 turns by the end game, so a tech bonus would equal money, not faster science.
Does anyone familiar with the code know how feasible this would be?
Originally posted by Darkworld Ark
I wonder if they could make two UUs for each Civ in the XP? that way Vikings could have Berserkers & Longships, & we could add some other units, like American Sherman tanks, German U-Boats, & Japanese Sub-Carriers...
American Sherman tanks? Why would you want a UU with lower stats than the vanilla tank?
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