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  • Viking Suggestion

    I have a small suggestion ...

    if Vikings are a new civ, and
    if their UU is a berserker-swordsman, not a longboat-ship...

    I think it would be very cool to give the berserker the marine ability to attack from ship.

    I got this idea from a book I read comparing Vikings to marines. Here is a quote from the start of the chapter on this:

    "The common perception of marines is of soldiers who live on ships yet who fight on sea and land. ... if one had to categorise these Norsemen by modern terminology it would be difficult to find a more appropriate, if crude, definition than that of a marine; probably the first true marine in military history and certainly the most effective."

    This would simulate their coastal raiding, and help to make the berserker more unique from the several other swordsmen. And best of all, since the marine function is already there, it would be very easy to do!

    Just a small detail, but I think it would be a cool touch. Thanks for reading.
    Good = Love, Love = Good
    Evil = Hate, Hate = Evil

  • #2
    Re: Viking Suggestion

    Originally posted by nato
    I have a small suggestion ...

    if Vikings are a new civ, and
    if their UU is a berserker-swordsman, not a longboat-ship...

    I think it would be very cool to give the berserker the marine ability to attack from ship.

    I got this idea from a book I read comparing Vikings to marines. Here is a quote from the start of the chapter on this:

    "The common perception of marines is of soldiers who live on ships yet who fight on sea and land. ... if one had to categorise these Norsemen by modern terminology it would be difficult to find a more appropriate, if crude, definition than that of a marine; probably the first true marine in military history and certainly the most effective."

    This would simulate their coastal raiding, and help to make the berserker more unique from the several other swordsmen. And best of all, since the marine function is already there, it would be very easy to do!

    Just a small detail, but I think it would be a cool touch. Thanks for reading.
    theres a whole discussion on that in a thread called "Why the XP needs the Vikings" or something.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      Gee sorry Uber. I figured that would be a thread about why they should be one of the new civs ... mine was just a tiny detail thing IF they were in, not an argument for them to be in. Just a little note I thought was cool, no big deal.

      I should have put it there instead.
      Good = Love, Love = Good
      Evil = Hate, Hate = Evil

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      • #4
        I wonder if they could make two UUs for each Civ in the XP? that way Vikings could have Berserkers & Longships, & we could add some other units, like American Sherman tanks, German U-Boats, & Japanese Sub-Carriers...
        Know your enemies!
        "Mein Fuhrer! I can walk!" ~ Dr. Strangelove

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        • #5
          FIRAXIS, PLEASE LISTEN TO THIS SUGGESTION!

          Originally posted by nato
          I have a small suggestion ...

          if Vikings are a new civ, and
          if their UU is a berserker-swordsman, not a longboat-ship...

          I think it would be very cool to give the berserker the marine ability to attack from ship.


          Just a small detail, but I think it would be a cool touch. Thanks for reading.
          I agree 100%. Not only do I think that this will make the Vikings UU true to life, but it will also be a nice change from the standard add one point to a stat. It would give the Vikings a distinct advantage to choosing them, and would reflect their sea-raider nature. Plus, sea based UU suck. (look at the Man-o-War)
          "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

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          • #6
            Two UUs would be very cool ... as long as they were both really deserving choices, and not made up ones to get two UUs per civ.

            To be honest I think the Longboat would be a better historical choice than a Berserker ... but in game terms, like nationalist saids, it would probably not be very useful.

            Unless it was like a Galley that could travel as safely as a Caravel maybe, but that might be too powerful.

            Of course the marine ability is not too useful either! But its a cool touch.

            Anyway, I'm sorry the idea was old news ... I should have read the viking thread before posting. But at least I had a cool on-topic book quote!
            Good = Love, Love = Good
            Evil = Hate, Hate = Evil

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            • #7
              as many have said on the big vikings thread, that is a very very very weak advantage to give them

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              • #8
                Vikings could start with map making tho, giving them boats way before everyone, this could be an acceptable compromise.
                First Master, Banan-Abbot of the Nana-stary, and Arch-Nan of the Order of the Sacred Banana.
                Marathon, the reason my friends and I have been playing the same hotseat game since 2006...

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                • #9
                  Two UUs would be very cool ... as long as they were both really deserving choices, and not made up ones to get two UUs per civ.
                  Two would be good- but only if both of them were too weak, and only added up equaled the UU's of the other civ's UU's

                  For example: The longboat has only a +1 attack or +1 unit transported... Wheras the Bezerker is technically only a legion rated unit with amphibious assaults.

                  Then, if combined, they become powerful, but alone, the two are no more than regular units that are slightly advanced.
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                  • #10
                    If they make two UUs, they should separate them (timewise) as much as possible. (You can't really make a Modern Age Babalonian UU)
                    Know your enemies!
                    "Mein Fuhrer! I can walk!" ~ Dr. Strangelove

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                    • #11
                      Originally posted by Darkworld Ark
                      If they make two UUs, they should separate them (timewise) as much as possible. (You can't really make a Modern Age Babalonian UU)
                      you could overgeneralize and say that teir modern equilivient is Iraq (despite obvious differences).
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

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                      • #12
                        Originally posted by UberKruX


                        you could overgeneralize and say that teir modern equilivient is Iraq (despite obvious differences).
                        Does that mean that Babylon gets Chemical Weapons?
                        Know your enemies!
                        "Mein Fuhrer! I can walk!" ~ Dr. Strangelove

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                        • #13
                          Originally posted by Darkworld Ark
                          If they make two UUs, they should separate them (timewise) as much as possible. (You can't really make a Modern Age Babalonian UU)
                          And that would make it necessary for it to be in the same era for may civilizations.

                          The way to balance it may be to make the UU's stronger if they are separated by a longer period of time.
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                          • #14
                            Originally posted by Metaliturtle
                            Vikings could start with map making tho, giving them boats way before everyone, this could be an acceptable compromise.
                            Acceptable compromise? Map making is 3 or 4 techs down the line. Even if you research only the techs needed to get it, it will still take many many turns for a normal civ to get it.
                            You'd either have to really screw with the tech tree (having the vikings research the techs that ARE REQUIRED FOR map making, after they already have it), or have them start out with all 6 or so technologies.

                            You might as well just sign the game over to the Vikings. They'll immediately make contact with other civs on Continental or Island maps, ruining the exploration part of the game, and usurp land on other people's continents before they have a chance to expand.

                            Besides...I don't recall anything about the vikings inventing boats in the stone age. It's really really unrealistic.
                            The two real political parties in America are the Winners and the Losers. The people don't acknowledge this. They claim membership in two imaginary parties, the Republicans and the Democrats, instead." - Kurt Vonnegut Jr. My (crappy) LiveJournal

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                            • #15
                              Originally posted by Mikhail


                              Acceptable compromise? Map making is 3 or 4 techs down the line. Even if you research only the techs needed to get it, it will still take many many turns for a normal civ to get it.
                              You'd either have to really screw with the tech tree (having the vikings research the techs that ARE REQUIRED FOR map making, after they already have it), or have them start out with all 6 or so technologies.

                              You might as well just sign the game over to the Vikings. They'll immediately make contact with other civs on Continental or Island maps, ruining the exploration part of the game, and usurp land on other people's continents before they have a chance to expand.

                              Besides...I don't recall anything about the vikings inventing boats in the stone age. It's really really unrealistic.
                              I don't know a thing about how the game is coded, might it be possible to give civ-specific bonuses to specific techs? Like the vikings might get Map Making at half cost, or even Map Making and it's prereqs at half cost but all other tech at normal? Or oeven at a penalty to balance it (like Literature costs more or some other important tech costs more)? So Vikings wouldn't get Map Making right away, but they would get it before other civs? Is this even possible?

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