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Speculation on the "feudal Japan" and "World War II" unit packs
Originally posted by TechWins
How would that work?
Irrigated terrain becomes more productive in the fall, everything produces less food in the winter, less movement for troops, etc. This would all require some good re-working of how the whole system of Civ III works, so it's not very plausible.
Irrigated terrain becomes more productive in the fall, everything produces less food in the winter, less movement for troops, etc. This would all require some good re-working of how the whole system of Civ III works, so it's not very plausible.
that sounds very cool, would make for some great scenarios, i.e. anything involving a Russian war, but you're right, probably too much of a change to the game.
Irrigated terrain becomes more productive in the fall, everything produces less food in the winter, less movement for troops, etc. This would all require some good re-working of how the whole system of Civ III works, so it's not very plausible.
Yeah I don't think that is very likely. However, there were things like that in SMAC, such as rain patterns. I can't describe it too well, because I haven't played SMAC in a long time. Even when I did play SMAC, I didn't play it much, because I'm not into the whole space/fantasy scene.
Was there a lot of infighting during this time period? I take it that there was, or else a boring scenario. Any the history of the time?
Actually I believe there was a lot of fighting during this time. Japan never fought much out of it's borders during it's history, except for a few occassions (one we most certainly know about), but I'm pretty sure Japan did have a lot of fighting inside it's borders during it's history. I could be wrong, though.
For some more info on how the scenario will play out, go read a review on the game Shogun: Total War.
That game is quite symbolic to me. Well, I was reading reviews on some games to buy and the two games I narrowed it down to were Shogun: Total War and Civ2. When I got to Best Buy I was really undecided in what game I was going to buy. After looking at both of the games a few times I was very close to buying Shogun. Since Shogun was $20 and Civ2 was $15, my dad, who was with me at the time, suggested that I buy Civ2 because it was cheaper, even though, I was going to be the one who was going to buy it. Well, I went ahead and listened to him and bought Civ2. The rest is history, of course after many many countless hours of playing Civ2. Maybe someday I will give Shogun a chance.
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
ok, sounds cool. Sounds interesting, and hey, Civ3 is living up to that title of Educational Game of the Year.
Was there a lot of infighting during this time period? I take it that there was, or else a boring scenario. Any the history of the time?
During the Muromachi Period (roughly mid 14th to late 16th centuries), the power of the Emperor and his court in Kyoto was relatively weak, giving the Daimyo (local warlords--equivalent in rank to a Count in European terms--there were up to 200 or so of them at times) free reign to make war with each other. This warfare was so intense that the latter half of this era is referred to the Sengoku (Warring States) Period. Probably the guys at Firaxis will have about a dozen of the major factions represented in the game.
Those who live by the sword...get shot by those who live by the gun.
I think it's just a graphic pack so that we can make scenarios. Given the work it is to draw a whole new leaderhead, I don't think thay'll include a complete modpack with Japanese factions.
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Oh, I knew you were talking about the X-Box up there, I was just joking about your use of the word "little" to describe it when, from what I've seen, it - and its controller - are quite large
Sorry to rain on your parade Notyoueither, but I don't think they'll have THAT many units in the WWII pack Maybe a unique fighter and bomber per side, and a tank or two that can be created through upgrades. That unt list sounds great for a more detailed WWII scenario on a more tactical level.
Yes, I would have to agree, that's a few more units than I expect. Besides, the Panther and Tiger are too similar... I would want one of the early war German tanks instead, like the Pz Kpfw III ausf h or maybe j. Then the Panther, and then... hmmm, you have to make it a tank that actually had an EFFECT on the war. I suppose Tiger II is acceptable though for a late-game heavy tank.
Spiffor, take your evil ways elsewhere. ...........
Oh, I knew you were talking about the X-Box up there, I was just joking about your use of the word "little" to describe it when, from what I've seen, it - and its controller - are quite large
You know what, I had a feeling that it was you meant. The X-Box by no means is little, but I like my bulky giant.
NYE, I would expect no more than 8 units for each 'unit pack'. Oh no Spiffor has contaminated me with his evilness.
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
Irrigated terrain becomes more productive in the fall, everything produces less food in the winter, less movement for troops, etc. This would all require some good re-working of how the whole system of Civ III works, so it's not very plausible.
Well, it wouldn't require too much extra work. All that is needed is the ability for rules to be swapped in-game and the terrain graphics and units graphics which can be swapped around.
All of this has been done in Civ2 by scenario makers without any recoding of the game. So if Firaxis gives us more flexibility in the editor, than this could be achieved in Civ3 as well. (As for the Civ2 scenarios I am of course referring to the all-time classic Red Front by Captain Nemo/ Alex the Magnificent)
Techwins :
8 ? Yeah, I found someone even more evil than me ! I would have thought 16-20 !
About feudal Japan, I wonder if they will make the ninja, I suppose so, because nijas are so popular, esp. among Dan Magahas. But I wonder what they'll do. Spying ala Civ2 maybe ?
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Originally posted by sgrig
Well, it wouldn't require too much extra work. All that is needed is the ability for rules to be swapped in-game and the terrain graphics and units graphics which can be swapped around.
All of this has been done in Civ2 by scenario makers without any recoding of the game. So if Firaxis gives us more flexibility in the editor, than this could be achieved in Civ3 as well. (As for the Civ2 scenarios I am of course referring to the all-time classic Red Front by Captain Nemo/ Alex the Magnificent)
Hopefully the new editor will be powerful enough to do that kind of thing... I'll cross my fingers, but I won't count on it. With the way the rest of things in Civ have been going, I'm not too optimistic.
Originally posted by UberKruX
a WW2 scenario based on the whole world (i hope they redo the standard world map) would be awesome, esp. if they allowed multiple UUs for each civ. German Panzer tanks / U Boats, Japanese Kamakzies / Submarine carriers etc.
it has great possibilities, but they could skip it and release ti earlier. i'm sure someoen on poly or CF could make ti in half the time for FREE
hi ,
its more then just a mod , .........one would think that you would know , .... , .......and if you can do it for free , .....firaxis still needs some people , .....
It's still amazing to me that some of you have no clue what scenarios are about, as what have been done for years in Civ2. Don't you know that nearly every custom scenario that has been developed included custom civs, each with perhaps dozens of unique units??? Heck, even the simplistic WW2 scenario that first came with the FW (or CiC?) expansion pack had ALL unique units for the Axis, Allies and Neutrals. This is not to mention the great Nemo's RF and SF scenarios where there were over 100 unique, accurate units, all with beautifully detailed graphics and attributes.
But not only do most custom scenarios have all unique units, but custom maps (in many cases), a complete re-do of the tech tree (if that's appropriate for the time period) and of course, events to trigger just about anything. For example, an event can change the graphics of a tile (or all of the tiles for that matter), so you can have "seasonal effects". You can adjust the turn length a month (or shorter, I think). These all have been standard elements to Civ2 scenario creation for many years now. Before you speculate on the Civ3 scenarios, please learn what have been done since 1997-8 in the Civ2 scenario world.
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