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  • Antarctica & Icy Areas

    In the Civ III Original Edition we have an awful earth map with no Antarctica. This icy 6th contitent probably have the biggest reserves of uranium, oil, and other amaizing resources, but in Civ III it doesn't exists.

    Also, a great mistake: No icy sea tiles. Could be interesting include them using a semitransparent version of the actual ice cap tiles for the seas in the north pole and in the antarctic glaciar ocean. Specially when you, hipotetically, discover FISSION and the ships of the modern era adquire the capacity of icebreaking (cross these kind of tiles). Finally, a great special effect could be an anormal big area of these tiles allow (for example) cross the sea and invade territories that with a normal clime are unaccessible. Remember the Small Glaciar Era of the XVII-XIX centuries. Remember too that when Greenland was discovered, it was "Green", no "White" as it is now.

    This, but, is dangerous so for land units the limitation should be 1 square far from the "solid" land. Also, could be the probability of die of hungry or in an accident, like ships.

    Well... This XP allows a lot of new things, so, why not this one?
    An enhaced clime changing could be a great feature!

    ------------------------------------------------------------------------------------

    Note: The following info has been extracted from another reply in the 34th position.


    About ice in Civ III (provisional proposal):

    The best process is have three sets of terrain:

    - Sea Ice
    - Glacier (Earth Ice)
    - Mountains in Ice

    SEA ICE:

    The idea is that a line of Broken Sea Ice appears in the border of Sea Ice, with some gulfs and islands. The apperance is the same as Glacier. Nothing is "buildable" here (no cities, no colonies, no roads...)

    Resources: Seals (is a Bonus resouce, +2 food, +1 money, +1 shield). Is a good resource for tundra cities like Murmansk or Iqualuit.

    Is difficult to cross (for terrain units, impossible for sea units).

    There is a high death risc (ice breaking fissures, snow tempest, like ships in the sea) for terrain units. This risc decays with modern units. The mobility is 1 square per turn for ALL the units.

    Its apperance is like the actual polar shelfs. Nothing is "buildable" here. Modern ships can cross these tiles when FISSION is reached (icebreaking ability).

    GLACIER:

    Glacier is taller than the Sea Ice, comparatively is half than a Civ III mountain.

    Resources: Diamonds, Coal, Oil, Aluminium, Uranium.

    Is safer than Sea Ice but not at the 100% (well, I consider that terrains like mountains and deserts should be dangerous too! Specially for large units like war elephants or tanks) .

    It allows to construct road, railway, colony, air base, outpost, fortess and radar. NO CITIES. Of course, is really tought build something. When FISSION is discovered, the building difficult is divided by 2.

    MOUNTAINS IN ICE:

    Mountains in Ice are a black version of normal mountains, craggier, taller and wilder.

    Resources: Diamonds, Coal, Oil, Uranium, Helium 3, Gold (this last one, a bit useless without a city near).

    You only can construct roads and a new thing: Condensors.

    A new and very rare strategic resource: Helium 3 . For obtain it you need something more than a road, a Condensor.

    About Helium 3:

    A new technology is proposed for Modern Times: FUSSION.

    The SS Engine, Condensor building ability and possibility of see Helium 3 is learned here. Also you can build a Minor Wonder called "Supersyncrotron", it produces 1 of Helium 3 and 1 of Uranium but requires A LOT OF TIME to be build and need a minimum of 10 power plants to allow it. Having Helium 3 in your empire will give you an extra shield in the basic production of ALL the cities.

    When the SS Engine is made, a source of Helium 3 disappears and doesn'r reapear. If we are using the Supersyncrotron one, doesn't disappear.

    For reach it you need 3 knowledges: The Laser, Superconductor and Syntethic Fibers.

    CONNECTING THIS RESOURCES TO TEH CAPITAL WITHOUT CITIES:

    Condensor/Colony -> Road -> (??) Air Base / Outpost (??)

    THIS PROPOSALS AND THE REAL WORLD:

    Antarctica's Scientific bases can be seen as Air Bases and Colonies, could be a great idea create a special set of graphics for colonies/air bases in Desert/Plains and Tundra/Glacier.

    Helium 3 is a resource with a huge potential. A mine in The Moon is proposed ONLY due that there are lots of Helium 3 in our "planetary sister".

    This resource is necessary for fussion reaction, so if you don't have Helium 3 you can't build a Spaceship with the capacity of reach Alpha Centaury in less than 500.000 years .

    VOLCANOES AND OTHER THREAD PROPOSALS:

    I believe that these must be explained in a new thread.
    Last edited by XarXo; May 13, 2002, 11:43.
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  • #2
    Maybe you should let some people reply before you rate your own thread, makes it less obvious...
    I love being beaten by women - Lorizael

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    • #3
      You rated your own thread? That is shocking.

      I do find icey sea interesting though. I still need a land/sea combination landform for scenarios.
      Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
      Waikato University, Hamilton.

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      • #4
        Originally posted by Grrr
        You rated your own thread? That is shocking.

        I do find icey sea interesting though. I still need a land/sea combination landform for scenarios.
        well you would, wouldn't you, seeing where you
        come from

        on topic: there has to be some 'end' to the the game, so...
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #5
          About rating, was my girlfriend, we use the same Apolyton account. But yes, she must vote using an own account. Excuse us.

          Returning to the theme: Two huge iceberg desprended form Antarctica's shelf in this year. In a medium future we probably could see trees in Antarctica's Peninsula (well, trees... No. The 6 month of night surely kill them). But this an interesting expansion area for the game, I believe.

          Finally, I want add the idea that the planet's face change a lot in the 6000 years that covers the game, for example, the Caspian Sea was a lot smaller than now, the Aral Sea actually is disappearing (but this is caused by the humans). The Sahara desert was by far smaller than now in 4000 BC... Remember the refference to Greenland in my first post. The Civ III planet is DEAD, no changes, no eartquakes.... Bfff. Could be interesting that when you discover a technology you have (for example) access to a tectonic map and see the dangerous areas. In the Incan Empire earthquakes were really common, the Incan architecture is very known for its resistance in front of this kind of disasters. Also volcanoes can make strange effects like in Pompeii, or Pintaubo/Chimborazo/Mount Saint Helen... Volcanic Islands... Why not? Iceland is an entire Volcanic Isle!! ^^ Remember the submarine volcano that destroyed the Minecian/Crete culture... ALL THIS is important!!

          A *live* planet is everything that I propose...
          Last edited by XarXo; May 10, 2002, 11:15.
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          • #6
            The problem with antartica is that you need a spherical map to make it properly.
            Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
            Waikato University, Hamilton.

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            • #7
              Actually, Greenland was called green to encourage immigration by the Viking peoples... it was never really green, unless we are talking really ancient times here.

              If antarctica is such a big resource bonanza, why don't I see any major mining activities down there? Where are all these resources you speak of? Civ3's system is est (no polar land) because no military units have ever done maneuvers in Antarctica, and it's laughable to think that cities of thousands of people could survive down there. Plus, it removes the old Civ2 continuous poles exploit.
              Lime roots and treachery!
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              • #8
                Originally posted by cyclotron7
                If antarctica is such a big resource bonanza, why don't I see any major mining activities down there? Where are all these resources you speak of? Civ3's system is est (no polar land) because no military units have ever done maneuvers in Antarctica, and it's laughable to think that cities of thousands of people could survive down there. Plus, it removes the old Civ2 continuous poles exploit.
                There's a treaty protecting Antartica from mining of any type (Darn hippies!) & the miners would get cancer if they were mining Antartica (Ozone hole & all). A Antartic city might be possible in the late Modern Age, but it'd need a giant dome over it to keep in the heat & keep out the U-V Rays, maybe they could add a tech that's allow you to build dome cities on the Ecology branch...
                Know your enemies!
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                • #9
                  Well, this is the FIFTH time that I wrote this reply. Is amaizing how ****** could be the Internet connection in Spain!!

                  The problem with antartica is that you need a spherical map to make it properly.
                  Peters projection, for example, is flat.

                  Actually, Greenland was called green to encourage immigration by the Viking peoples... it was never really green, unless we are talking really ancient times here.
                  There are ruins of viking farms. How is possible to have farms in a glaciar place? Ahhh....

                  A Antartic city might be possible in the late Modern Age, but it'd need a giant dome over it to keep in the heat & keep out the U-V Rays, maybe they could add a tech that's allow you to build dome cities on the Ecology branch...
                  No cities: Colony + Road + Air Base (??). Is similar to an actual scientific base but with a "capitalist background" .

                  EDIT:

                  I forgot something, why not include in the editor the possibility of set icecaps at top/bottom/left/right only? And combine them? Also could be good the possibility of include custom world connections (left-right, top-left, flat or all with all). And please, don't say me that this is "very difficult".
                  Last edited by XarXo; May 10, 2002, 23:53.
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                  • #10
                    OT but. Some loons have discussed the possibility of 'doming' Edmonton, Alberta. I guess it is feasable from an engineering standpoint as of about 10 years ago. I don't see how, but then again I'd be one of the yockels standing on one side of San Fransisco Bay 100 years ago saying 'they'll never bridge that'.
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                    • #11
                      Originally posted by XarXo
                      No cities: Colony + Road + Air Base (??). Is similar to an actual scientific base but with a "capitalist background" .

                      EDIT:

                      I forgot something, why not include in the editor the possibility of set icecaps at top/bottom/left/right only? And combine them? Also could be good the possibility of include custom world connections (left-right, top-left, flat or all with all). And please, don't say me that this is "very difficult".
                      Well, there was that story that Hitler had his eyes on Antarctica to use as a base, and moved material down there.... And what about the Hollow Earth "theory", that could be used too.

                      I do wish there was away to travel, North-south rather than just east west. but for me its not that big of a deal, I guess

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                      • #12
                        Originally posted by XarXo
                        There are ruins of viking farms. How is possible to have farms in a glaciar place? Ahhh....
                        The vikings all died in a terrible cold winter... they ended up eating their dogs for survival, but most starved to death anyway when the crop froze.

                        Yes, what a green, green, prosperous land...
                        Lime roots and treachery!
                        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                        • #13
                          the green bits of greenland are along the coasts, it is habitable for part of the year, then you go into hibernation.
                          if you go further inland, it's a big glacier. glaciers are not the stuff of which we build communities on. no one lives there.


                          as for antarctica, there's a big sheet of ice over it. you'd have to carve through that just to get to the rocks below - and it's not quite so simple retrieving those rocks.
                          digging through ice is trickier than rock, as it glaciers and icefields have much less strength in comparison to the stresses on them. far, far too much instability. ever watch those ice-cavers? pure insanity. (the only thing potentially worse is underwater caving...)
                          an open pit would be best here, rather than tunneling, but that's a huge effort! ice is easier to break than rock, but how are you going to dig it out? you need machines, susceptible to the elements (-70 there on average), but that overcome, you still have no traction on the ice. there's enough to walk and drive, but enough to push tons of ice uphill?

                          and then you'd better be sure your investment is worthwhile. how do you check for minerals under 2 km thick ice? and it better be something very valuable, and very concentrated. gold is nice, but you need to process huge quantities of ore to get it. you'd need to ship the ore (wasteful) or process it on site (you want machinery to work in those conditions? lubricant freezes at that temp, metal becomes brittle, and people die quite easily). storms can shut you down, whiteouts are a death certificate, and if you survive there, the trip home could be in question.

                          say it's uranium, or oil. mine, miner's quarters, machinery, equipment, maintenance, replacement parts, lighting (6 mo dark), electrical, heating and power supplies, fuel supplies, ventilation system, processing plant, pipeline or transport "road", containers, container handlers, dock/harbour (that doesn't get bashed to pieces by moving ice or sheet fracture induced tsuanmi), ships, icebreakers, medical, death and disability benefits, creature comforts... transporting all this, gathering capital, financing charges and interest fees,... is it worth it?
                          well, at least the airfield comes free...

                          of course, you could nuke the place several times and see if that opens up a few craters for exploration. they'd be damn cold craters though. perhaps the radioactive trace elements might warm the miners, but the leukemia will probably keep them away.

                          but civ 3 volcanoes might be nice, just like in civ 2 there were some that created new islands.
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                          • #14
                            Originally posted by Captain
                            of course, you could nuke the place several times and see if that opens up a few craters for exploration. they'd be damn cold craters though. perhaps the radioactive trace elements might warm the miners, but the leukemia will probably keep them away.
                            Not very dedicated miners if a little something like leukemia will keep them away. That's why they get hazard pay.

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                            • #15
                              The people, mostly Inuit, who live in Greenland (55.000+) live by the coast. In the summer half of the year it is grassy, but there are no fields. A lot of people are fishing and hunting.

                              I think that when some of the Vikings moved to Greenland the climate was a little hotter than it is today. But it was called Green-land to atract more settlers. (Who wants to move to a country called Ice-land or White-land or something). No offense.
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