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Firaxis, don't make a 5-3-2 knight substitute for a new Civ's UU

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  • Firaxis, don't make a 5-3-2 knight substitute for a new Civ's UU

    A knight with +1 attack would be way too powerful and imbalance the game. It would completely ruin Civ and I would have to play without it.
    "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

    Eschewing silly games since December 4, 2005

  • #2
    Re: Firaxis, don't make a 5-3-2 knight substitute for a new Civ's UU

    Originally posted by Jaguar Warrior
    A knight with +1 attack would be way too powerful and imbalance the game. It would completely ruin Civ and I would have to play without it.

    Personaly, I would have said no more UU's to replace the knight, since there are too many as it is.


    It's no fun, playing a small map, with India, China, and Japan at the same time. Well, I wouldn't say it's no fun, but it gets too over whelming for me at times.
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

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    • #3
      I have no problem with a 5-3-2 knight if the Tercio or the Janizary is 2-5-1
      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
      "I never had the need to have a boner." -- Dissident
      "I have never cut off my penis when I was upset over a girl." -- Dis

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      • #4
        I too think that the level of knight-based UU's in the game is at saturation point already. Adding even one more would push it over the edge.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #5
          A couple more modern or industrial UU's are what is in order for a bit more balance, me thinks!
          If the voices in my head paid rent, I'd be a very rich man

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          • #6
            you do know that you can change it in the editor if you don't like it, right??
            Some people never get crazy...but truly boring lives they must lived...

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            • #7
              I think that the simple solution to this problem would be to give the UUs more interesting bonuses than simple attack/defense/movement modifers. That is why I think that screaming viking's idea for the Viking UU to be a swordsman with an amphibious attack ability is so great. I hope Firaxis pays attention to that one.
              "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

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              • #8
                D00dz, mayb33 w33 cud uze sum ship bazed UU and make them kick azz more than the englishz UU duz?

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                • #9
                  Originally posted by da_jaymz
                  you do know that you can change it in the editor if you don't like it, right??
                  But that's cheating.
                  "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                  Eschewing silly games since December 4, 2005

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                  • #10
                    Originally posted by Jaguar Warrior

                    But that's cheating.
                    Not really. Only name it something like "super-duper-ultra-realistic-real-world-scenario", and post it here!
                    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                    Also active on WePlayCiv.

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                    • #11
                      Actually, I had a thought of a special Worker UU - just a Worker, but one that can defend itself, IMO, very powerful.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #12
                        Originally posted by Solver
                        Actually, I had a thought of a special Worker UU - just a Worker, but one that can defend itself, IMO, very powerful.

                        That's a pretty cool idea. What civ has hard working outdoorsmen? Canada? Give them a pioneer unit. (Though I would take this over the F-15 anyday). maybe give a defensive point and works faster.

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                        • #13
                          Actually I think the Worker such as that should be available to all civs. Costs twice as much as a regular worker, works at the same pace, and keeps a reasonable defence (improves over time).
                          Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                          Waikato University, Hamilton.

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                          • #14
                            How about an air unit that can rebase anywhere, even in enemy territory or in water?
                            A paratrooping mounted warrior? (This would help the Celts get out of Ireland and spread into Europe as expected.)
                            Or, if that's a bit farfetched, maybe a mounted warrior with helicopter abilities. It could transport other mounted warriors.

                            Could a nationality-less unit (like the Privateer) be a UU? I know it's a retarded idea, but you could have a no-nationality PLO unit for the Arabs and no one would ever know who's attacking them!
                            But at any rate, terrorist land units with cruise missile functionality are necessary. It would be more fun than espionage menus, anyway.
                            How about a tank that can build a city or something?
                            I definitely think the Hebrews should have a Slinger unit, a kind of Warrior who can bombard cities. And lethal bombard against GL's.

                            What civ has hard working outdoorsmen? Canada? Give them a pioneer unit.
                            How about just having Mounties that constantly add production to the nearest city? They're always chopping down trees, right?
                            Or similarly, how about letting the French get culture from building the Musketeer?

                            P.S. No offense to Arabs, I love Arabs
                            I hate oral!!

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                            • #15
                              Originally posted by Miznia
                              How about an air unit that can rebase anywhere, even in enemy territory or in water?
                              A paratrooping mounted warrior? (This would help the Celts get out of Ireland and spread into Europe as expected.)
                              Or, if that's a bit farfetched, maybe a mounted warrior with helicopter abilities. It could transport other mounted warriors.
                              That is exactly why I'm glad they don't have a unit workshop in this game. ridiculous unit combinations.

                              Originally posted by Miznia
                              But at any rate, terrorist land units with cruise missile functionality are necessary. It would be more fun than espionage menus, anyway.
                              I actually think this is an interesting idea. Can you make a cruise missle with the no-nationality tag? Could be interesting

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