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Firaxis, don't make a 5-3-2 knight substitute for a new Civ's UU
I actually think this is an interesting idea. Can you make a cruise missle with the no-nationality tag? Could be interesting
that would get really old, really fast (imho). imagine 3 boatloads of "Terrorists" popping up on some shore. bleh./
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
that would get really old, really fast (imho). imagine 3 boatloads of "Terrorists" popping up on some shore. bleh./
Well, just have to protect the border, shoreline better. And, since they could'nt use your roads, if they tried to penetrate far in, you could take them out easily.
Originally posted by asleepathewheel That is exactly why I'm glad they don't have a unit workshop in this game. ridiculous unit combinations.
Nah, you are a bit confused! A unit workshop enhanced from SMAC model can easily forbid silly combos, while adding lance to a a horse mounted unit can let you have a Lancer unit, without forcing Firaxis in a search for interesting units (limited list).
In Smac you can do strange and really powerful combo units, but the former can often offer less over more realistic units, while the super powered usually sink your production rate with a crazy cost.
With an pound of balancing you can have plenty of interesting units without permitting silly flying elephant with rockets.
As you can see for former suggestion: take a sword, add amphibius special ability and you have a Viking ready to raid the shoreline
You can have some trouble with graphics, I know, but then you can spend more effort on a good solution there, without the need for programming every new unit from scratch.
Well, wait, except if every player can assemble new units him/herself, Inforgrames will have less customer apppeal for an XP version...
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
I think it'd be cool if Leonardo's Workshop allowed you to make Air Corkscrews! They'd be equiped with low tech bombs & could rain rennessance terror upon your foes!
I'd like to see the Iroquis unit changed, as the Iroquis were not noted for massed horsie units.
Instead give them a combat unit with "treat all terrain as roads" as their UU, in better keeping with their ability to move combat units through terrain thought impassable.
Call the unit a "war party".
I would replace either the musketeer (making it 3-3-1 in the process), or the spear man (making in 1-2-1) with this unit. I lean more towards the musketeer. I moved a point from defense to offense because the Indians tended to be better on attacks but lack staying power.
Originally posted by Austin
I'd like to see the Iroquis unit changed, as the Iroquis were not noted for massed horsie units.
Instead give them a combat unit with "treat all terrain as roads" as their UU, in better keeping with their ability to move combat units through terrain thought impassable.
Call the unit a "war party".
I would replace either the musketeer (making it 3-3-1 in the process), or the spear man (making in 1-2-1) with this unit. I lean more towards the musketeer. I moved a point from defense to offense because the Indians tended to be better on attacks but lack staying power.
Austin
As a rule, UUs should never subtract from the stats of their unit. This example in particular is a bad idea, because the player would be left with no defense over 3 until nationalism. He'd get creamed by cav. Each UU is designed to be unquestionably better than the unit it replaces... As in, a musketman UU should be always preferable to the musketman unit.
If you modify the unit as stated, what you have is a musketeer with an extra ability... which makes the French unit even more wothless. Keep trying...
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
As a rule, UUs should never subtract from the stats of their unit. This example in particular is a bad idea, because the player would be left with no defense over 3 until nationalism. He'd get creamed by cav. Each UU is designed to be unquestionably better than the unit it replaces... As in, a musketman UU should be always preferable to the musketman unit.
If you modify the unit as stated, what you have is a musketeer with an extra ability... which makes the French unit even more wothless. Keep trying...
How about a plain musketmann with the addition of the treat all terrain as roads ability then?
I like the idea of a special musketman for the Iroquois, but I think that "treat all terrains as roads" would be unbalancing : the special Iroquois would be the first defensive unit to have 3 movement points, long before mechanized infantry comes out. Maybe just giving it an extra movement point would be more balancing, don't you think ?
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Originally posted by Spiffor
I like the idea of a special musketman for the Iroquois, but I think that "treat all terrains as roads" would be unbalancing : the special Iroquois would be the first defensive unit to have 3 movement points, long before mechanized infantry comes out. Maybe just giving it an extra movement point would be more balancing, don't you think ?
I agree. That would make sense, and would give them a UU with bonuses to match every other UU (ie, one point added to A, D, OR M). At least a lot more sense than NA natives with horses (which the British brought over from Europe).
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