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Why the new XP needs Vikings

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  • Why the new XP needs Vikings

    The Vikings were a great seafaring power in Medieval times, as we all well know. Here are several reasons for including them in the XP.

    1. Geography: while being proximal to Russia, Germany, England, and France, this would be a non-issue with non-earth worlds. It would be an added challenge on an earth world as well, considering a viking civ would not be as focussed on peaceful expansion, but bloody expansion.

    2. The Vikings were not plundering barbarians, as thought by many. They had a distinct culture, a northern identity, a complex polytheistic religion, and also were accomplished traders, especially in their conquered lands. Even the "civilopedia" attests to their roles in the develpment of Russia and Britain.

    3. The viking people are still alive today, albiet scattered throughout Norway, Sweden, Finland, Denmark etc.

    4. The Vikings would allow for interesting unique units like a coastal raider unit, similar to a swordsman, but with amphibious assault ability.

    5. A Viking civ would have an almost endless libary of Scandinavian city names.

    6. A Viking civ would build the arguement for having new civ characteristics, such as "marintime." This is discussed on another thread.

    What d you think?
    Civis pacem parabellum

  • #2
    I think that these are all good reasons. I especially like the idea for the swordsman with an amphibious attack. This idea would add variety to the Viking civ, it would be more useful than a longship or other purely nautical units. Giving an early amphibious unit to the Vikings would give an added incentive to use them, and would be a Civ specific unit that would stay relatively useful until the late industrial age.
    "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

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    • #3
      I concur that this is a pretty cool idea.

      a marine unit coupled with cheaper ships: watch out in the early game. would be very cool. Esp if the ships were half price or something, due to the maritime ability.


      Be great to play with on archipeligo maps.

      Comment


      • #4
        I concur. The Vikings have had a profound impact on history. Plus talk about unique units! They would have several to chose from, but probably a maritime unit would be best.
        Sorry....nothing to say!

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        • #5
          If they would add Maritime, the English should be Commercial and Maritime. The Maritime rait should come with Mapmaking as its free advance. Its primary bonus should be cheaper naval units and harbors, its secondary trait should be an extra movement point for all ships.
          "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

          Comment


          • #6
            having an amhpibious swordsman is an extremely unfair advantage, IMHO. i think they'd have a longboat of somesort.
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #7
              Originally posted by nationalist
              If they would add Maritime, the English should be Commercial and Maritime. The Maritime rait should come with Mapmaking as its free advance. Its primary bonus should be cheaper naval units and harbors, its secondary trait should be an extra movement point for all ships.
              so you'd give a civ a tech 3 or 4 techs down the tree?

              you'd have to give them alpha or pottery.
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

              Comment


              • #8
                Don't worry, Screaming, the Vikings will be in the XP.
                "I've spent more time posting than playing."

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                • #9
                  Originally posted by UberKruX
                  having an amhpibious swordsman is an extremely unfair advantage, IMHO. i think they'd have a longboat of somesort.
                  Why would it be so unfair? It wouldn't get any attack of defensive bonuses, just the amphibous attack.
                  "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

                  Comment


                  • #10
                    Originally posted by UberKruX


                    so you'd give a civ a tech 3 or 4 techs down the tree?

                    you'd have to give them alpha or pottery.
                    True, forgot about that. Give them Pottery. They need to carry food on those long sea trips.
                    "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

                    Comment


                    • #11
                      Because Finns make up half of Apolyton we need Vikings?!


                      Of course.
                      Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                      Waikato University, Hamilton.

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                      • #12
                        Originally posted by UberKruX
                        having an amhpibious swordsman is an extremely unfair advantage, IMHO. i think they'd have a longboat of somesort.
                        I don't think it would be much of an advantage at all.
                        I can't think of much, besides raiding for workers, that an amphibious swordsman could do that other swordsmen couldn't. How often would you need to attack from a boat?
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                        Comment


                        • #13
                          Re: Why the new XP needs Vikings

                          Originally posted by ScreamingViking
                          The Vikings were a great seafaring power in Medieval times, as we all well know. Here are several reasons for including them in the XP.

                          3. The viking people are still alive today, albiet scattered throughout Norway, Sweden, Finland, Denmark etc.


                          What d you think?
                          We are in the US and Canada too

                          Comment


                          • #14
                            yes amphib assault is a very very small advantage to give them

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                            • #15
                              Originally posted by Skanky Burns


                              I don't think it would be much of an advantage at all.
                              I can't think of much, besides raiding for workers, that an amphibious swordsman could do that other swordsmen couldn't. How often would you need to attack from a boat?

                              This is a good point. I've used the marine ability all of once I think.

                              It would be cool if you could give the unit like a 25% or 50% bonus for attacking by sea, then there would be some advantages. Of course, you can;t at this point, so its moot.

                              Probably for this type of viking unit to be really useful, would recquire specifically tailored scenarios. nuff said about that.

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