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Why the new XP needs Vikings

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  • #16
    Re: Why the new XP needs Vikings

    Originally posted by ScreamingViking
    The Vikings were a great seafaring power in Medieval times, as we all well know. Here are several reasons for including them in the XP.
    snip
    4. The Vikings would allow for interesting unique units like a coastal raider unit, similar to a swordsman, but with amphibious assault ability.
    snip
    Excellent arguments, not that I think argument is necessary. I am sure the Vikings will be in.

    I really like your UU idea, and it does not seem unbalancing to me. Ships as UU don't seem to convey any advantage, except maybe to do some early exploring. But that could be even more unbalancing if the Vikings were always able to contact everyone before anybody else. Also, I think all the civs make contact with each other too early as it is now.
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • #17
      i think it is a brilliant advantage, weak in some ways, brilliant for other situations, like i square islands that cant be attacked for 3000+ years, and it can direcly attack cities, but, woulnt be very good at land to land, maybe only 1 defence
      i would love the vikings as a race, i always used them in civ2
      Just my 2p.
      Which is more than a 2 cents, about one cent more.
      Which shows you learn something every day.
      formerlyanon@hotmail.com

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      • #18
        Originally posted by asleepathewheel



        This is a good point. I've used the marine ability all of once I think.
        Could the reason for this be that by the time Marines come around infantry and coastal forces are already in place? This makes the Marine a weak unit. If the Viking UU could attack earlier, there would be no coastal fortresses.

        Probably for this type of viking unit to be really useful, would recquire specifically tailored scenarios. nuff said about that.
        I think that it would be useful for any game other than pangaea. Not only could you take the 1 block island cities, you could attack any city on the shore directly fomr the ship. This saves an entire turn of unloading. I think that it would be very useful, way more so than a ship unit. After all, look at how great the Man-O-War is now.
        "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

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        • #19
          I think the idea for the amphibous swordsmen is great, and even if it weren't added as an UU, it still might be a good addition to the game, either, by via modding or Firaxis.
          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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          • #20
            Originally posted by Skanky Burns


            I don't think it would be much of an advantage at all.
            I can't think of much, besides raiding for workers, that an amphibious swordsman could do that other swordsmen couldn't. How often would you need to attack from a boat?
            i use marines all the freaking time! if you have several transports full of tanks, and some marines, you can take over a city with the marines, then move the tank transports IN the cuty, unload, and have full movement points. i could easily adapt that to work with swordsmen, horsemen or knights.

            and plus the Swordman never gets obsolete, so technically you could rule with that aphibious unit for quite a while.
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #21
              Jawa Jocky, I'm of Norwegian descent. There are many Scandanavians in Western Canada.
              Civis pacem parabellum

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              • #22
                I really like the Amphibious sworsmen (or should it be some ax weilding guy?) too.
                About the usefullness of amphibious attacks, I always find I want to make them long before marines come around, but when I finally have them I can hardly ever find a use for them. I usually try to fit them into somekind of land vs land offensive role.
                I actually modded the game slightly to accomodate 8 civs on a tiny map (which actually worked fairly well, only one civ had been destroyed by mid-game, though the AI got REALLY cranky about not having a whole lot of room) so to make stuff like marines and paratroopers as well as capturing resources more useful (my thinking was a smaller map and more people to interact with would lead to greater attention to and usefulness of tiny and strategic bits of terrain).
                You sunk my Scrableship!

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                • #23
                  Amphibious is only percieved as a weak ability because the only uni that has it sucks. Amphibious units would be albe to capture coastal cities that were undefended, and given the good swordmen attack I think that nobody would stand a chance even on pangaea maps.

                  I think the UU should be the Longboat, a trireme with one extra attack point and the ability to go in sea squares as well as coast (they got all the way to the Americas!).
                  Lime roots and treachery!
                  "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                  • #24
                    lets not forget those 1 square islands that the AI builds on, and you cant kill unit you have marines / lethal bombarding boats.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #25
                      Originally posted by ScreamingViking
                      Jawa Jocky, I'm of Norwegian descent. There are many Scandanavians in Western Canada.
                      I'm of Swedish descent I think there are more people in North America that can claim Scandanavian descent the they're are people in Scandanavia. However, our Swedish cousins always tell us that we are a bunch of Euromutts. I'd like the Vikings even if I wasn't biased because they kicked *ss.

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                      • #26
                        I've read somewhere that there are at least as many people in the US descending from the "refugees" that fled from hunger in the 1800s, than there are Norwegians!(from Norway, that is. I don't know how it's from the other countries)

                        I really like the idea of this "Swordsman". Maybe it could be called something like "berserker"(that's the norwegian name, I don't know the english counterpart...)?
                        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                        Also active on WePlayCiv.

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                        • #27
                          same in norwegian and english

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                          • #28
                            Yes, and their strategic resource could be hallucinogenic mushrooms...
                            Lime roots and treachery!
                            "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                            • #29
                              I think they should be called Scandinavians or Swedish/Danish,
                              Vikings makes them sound barbaric, they seemed to become more of a civilisation when they split up.. also the Russians were made up from Vikings so they should be separated out I think.
                              Vikings might be nice though, but just not so historic.

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                              • #30
                                Actually Norsemen would be the correct name, and it's not barbaric at all.
                                You sunk my Scrableship!

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