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  • Turnless multiplayer OPTIONAL - thank you!

    I have just received info that, while the Turnless MP mode is there, playing much like an RTS game, it's purely optional, and Civ 3: PtW also has support for the more traditional MP modes. I'm so happy!

    BTW, does anyone else think that having a RTS-ish mode can make Civ 3: PtW a MP hit? Most ppl prefer RTS in MP, as known.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  • #2
    Most ppl prefer RTS in MP, as known.
    But for a game like civ? Where did you get this info from?

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    • #3
      WHO SAID THAT IT'S A RTS MODE?

      I though that it's just a simultainous turn mode.
      (you know, all players play thier TURNS in same time)

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      • #4
        Yeah, not for Civ, but still, I believe this could be profitable for Firaxis... some more people attracted.

        My info sources include Mossad, Israeli Sattelite system and the Greek University of Thessaloniki database I downloaded .

        Well, I got some sources.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #5
          AFAIK, it has a play style more similar to the one of RTS. Then again, it could be wrong, but I trust no.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #6
            As far as "turnless" mode is concerned, I think it will be simmilar to the new Risk II game mode, in which the turns were played simultaneously.

            In other words, every player play their turn without waiting for the rest, they play at the same time, when everybody has finished moving their units the computer fixes the conflicts and then the next turn comes.

            It is not real time because you can spend a long time to take your deccisions (not too much because of the normal MP way of playing ).
            «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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            • #7
              Originally posted by Solver
              Yeah, not for Civ, but still, I believe this could be profitable for Firaxis... some more people attracted.
              I wouldn't play it if it would be true RTS. All players making their turns simultaneously is fine, if that speeds up MP. If it's optional, it's even better. But one of the reasons why I prefer Civ3 to e.g The Settlers is, that it is turn based.
              So please, FIRAXIS, don't make it fully RTS!!!!

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              • #8
                As I said, there's still support for standard modes. Again, all info is as far as my Sources Know.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #9
                  I have to say, I prefer the more leisurely-paced turnbased system...
                  Up the Irons!
                  Rogue CivIII FAQ!
                  Odysseus and the March of Time
                  I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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                  • #10


                    That's good to hear. Thanks Solver

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                    • #11
                      Ya, I like turn based...

                      I have always used Civ as a refuge from furious click fests, mad map scrolling and fumbling...I have grown tired of twitch games.

                      My wife and I can do chores, etc. as the other takes their turn...works out well towards the end game, where turns can take 30+ minutes...
                      Otiosis locus hic non est, discede morator!

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                      • #12
                        Re: Turnless multiplayer OPTIONAL - thank you!

                        Originally posted by Solver
                        I have just received info that, while the Turnless MP mode is there, playing much like an RTS game, it's purely optional, and Civ 3: PtW also has support for the more traditional MP modes. I'm so happy!

                        BTW, does anyone else think that having a RTS-ish mode can make Civ 3: PtW a MP hit? Most ppl prefer RTS in MP, as known.
                        RTS Civ3, just as I predicted. http://apolyton.net/forums/showthrea...threadid=49132
                        "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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                        • #13
                          I think that an option like is present in Risk2 would be the way to go, although keeping the options for the traditional way of playing MP. Hasanyone played Empire Earth? Is it anygood?
                          DO, OR DO NOT, THERE IS NO TRY - Yoda
                          EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                          AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

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                          • #14
                            Empire Earth

                            I can't see how combat would work in a game like civ, using RTS. But anyway, I would still prefer TBS any day.

                            In response to your question about Empire Earth. Its way to cluttered and confusing. The game tries to accomplish way to much, and the modern warfare is terribly sloppy. Its just like the AOE games, of collect, and then basically overwhelm your opponent. No diplomacy, and virtually no tactics.

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                            • #15
                              TBS is better. I am still however concerned about the time issue. It will take to long to finish agame.
                              Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                              Waikato University, Hamilton.

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