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Money for Multiplayer [NO RANT]

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  • #16
    I wouldn't pay for MP alone but I am sure there will be enough other new stuff in the XP so I can buy it without second thought.

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    • #17
      I'm no great fan of multi-player although I guess thats because the previous civ multiplayers aren't up to much. (IMO)

      I'm getting tired of playing the AI and its little foibles. I'd like to have a proper game against 3 or 4 real players. PBEM would be ideal I think though I wonder how diplomacy etc would be acheived.

      I say lets wait and see what they announce. If it looks like being a new game experience then I'll consider buying it, assuming the reviews etc make it sound worthwhile. I won't be queueing all night just to get it though.

      £15-£20 would be reasonable I think.

      Dave
      Si tacuisses, philosophus mansisses

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      • #18
        Originally posted by ACooper
        $27.98 @ wal-mart
        I keep getting lost in Wal-mart. I'll pay $29.99 at the software store. Considering I have had hundreds of fun hours playing the original version, the expansion price is quite reasonable.

        I usually look forward to xp's.

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        • #19
          I'm also sad that the editor won't be updated anymore. They've added nice stuff in the patch, but I want to add my own civs, buildings, and units without having to use unsupported software. Gramphos' multi-tool is great, I never used the hacked editor, but I think these aspects should have been in the game at the start. I also dislike having to rifle through every directory in the game to make sure my units, buildings, and civs have all the files in place. That should come with the editor. I hope they release the finished editor for free or as a $5 CD, especially since I care little about multiplayer. I don't want to pay any more.

          I'm sad there's not going to be anymore patches. The game is fine, the editor needs more.

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          • #20
            If the XP only added MP and a couple of minor items and tweaks, it should definitely not be more than $19.95 (US).

            It does seem, however, that with the addition of 8 new civs and MP, Firaxis has added quite a few goodies. Even so, I should think that, unless, the editor is fleshed out and finalized and made into a true scenario creator, it should still not be more than $24.95.

            If indeed it adds the completed editor, MP, 8 new civs, gives us 2-4 new units (on top of UUs), maybe add a couple wonders/city improvements, and a couple of cool easter eggs, it would definitely be worth a good solid 30 bucks!

            If indeed the XP includes most or all of these things, I'll be first in line to purchase it.

            I truly hope Firaxis/Infogrames didn't go chintsy on the goodies in the XP (like they did the limited edition tin). That would be a HUGE disappointment.

            If the XP is skimpy, but does include hotseat play, I'll wait until it gets down to below $20 to purchase it, but I'll still be purchasing (just later instead of sooner). My wife and I really, REALLY would like to play the game hotseat.

            --Colonel

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            • #21
              Originally posted by Thrawn05

              As a side note, to keep the costs down, and the fact that's it's only an XP, which requires the full version of the game, why not just sell it as a CD in a jewel case? Maybe a 10 page insert booklet with an overview on some new features and of course, newbie install instructions.
              Yes! This would be perfect. Cheaper = better.

              My $10 coupon for EB is waiting for the day XP comes out.

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              • #22
                Originally posted by UberKruX
                anyone care to talk about the "turnless" mode? sound RTS-esque?
                This caught my eye as well. Perhaps some variation on the simultaneous move that is an option for civ2 MP.

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                • #23
                  [SIZE=1]
                  I'm sad there's not going to be anymore patches. The game is fine, the editor needs more.
                  Is this confirmed??? Who said this? WHy no more patches?
                  Tutto nel mondo è burla

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                  • #24
                    Originally posted by Boris Godunov
                    Is this confirmed??? Who said this? WHy no more patches?
                    Sorry, that's my assumption. I would assume that there wouldn't be any more patches unless there are problems with the XP. The XP can also be considered a patch since it will probably add features to the editor and the game as well as fix some things. It'll be version 1.22 or whichever number it gets assigned.

                    I don't think there will be any more patches with things like improved stack movement or altered AI tech trading. Those will remain the same.

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                    • #25
                      Originally posted by dunk999


                      Sorry, that's my assumption. I would assume that there wouldn't be any more patches unless there are problems with the XP.

                      I don't think there will be any more patches with things like improved stack movement or altered AI tech trading. Those will remain the same.
                      Gold. The only possible exception will be a gold edition, i.e. the original full game AND the XP all in a box, with the last burst of patches.

                      It happened to SMAC+SMACX gold bundle, IIRC: the only way to play the original SMAC pack with the last (SMACX) level of patch.
                      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                      - Admiral Naismith

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                      • #26
                        Originally posted by dunk999


                        Sorry, that's my assumption. I would assume that there wouldn't be any more patches unless there are problems with the XP. The XP can also be considered a patch since it will probably add features to the editor and the game as well as fix some things. It'll be version 1.22 or whichever number it gets assigned.

                        I don't think there will be any more patches with things like improved stack movement or altered AI tech trading. Those will remain the same.
                        But why assume this? Have they given any hint or indication? I mean, the editor isn't half done yet. I'm not an anti-Firaxis whiner and have been defending them, but they could lose me here.
                        Tutto nel mondo è burla

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                        • #27
                          Originally posted by Boris Godunov
                          But why assume this? Have they given any hint or indication? I mean, the editor isn't half done yet. I'm not an anti-Firaxis whiner and have been defending them, but they could lose me here.
                          Because it's "game industry standard", my friend. They don't bother to manage two different lines of game and patches.

                          If the XP needs some major change in main file (e.g. *.bic), as I can suppose, then there is no point to keep two different source code, .dll libraries, et al. just to fix problems twice every time a bug is discovered both in basic and XP version.

                          They can tell you: "well, just buy the XP and apply the last (XP only) patch". I'm not ranting, just guessing on a history basis.
                          "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                          - Admiral Naismith

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                          • #28
                            Originally posted by Boris Godunov
                            But why assume this? Have they given any hint or indication? I mean, the editor isn't half done yet. I'm not an anti-Firaxis whiner and have been defending them, but they could lose me here.
                            Well, I'm also assuming that they planned from the beginning to release a more powerful editor with the expansion pack. You don't need to change much to play the game out of the box, in fact, it's fine just out of the box (with the patches). I think the XP will have just about everything we've been wanting (scenarioes, ability to add and delete units, buildings, and civs [I really hope on this one], without crashing and with an easy interface to customize everything that goes along with that). I'm not whining either.

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                            • #29
                              I have no problem paying $30 for an XP. Firaxis is out to make money like all companies, and as long as they continue to make great games I will support them. It's only fair.

                              Most people play single player, so putting MP in the expansion pack makes sense. Most game players are not moders, so putting full modding support in an XP also makes sense, although I agree it sucks. If I were Sid I would do it exactly the way he is (in terms of what is in the XP, that is).
                              Get 84 Resources, 96 Resources, or the NEW 153 Resources! Get Rockier Bonus Grassland versions1.0 or 2.0! Get My Mix of Snoopy and Womocks early terrain! Get Varied Goody Huts!
                              Upcoming Mods - Optimator (with over 1000 new units!!!) & Godzilla, Revenge of the Kaiju!
                              I am in dire need of new dino and Kaiju units!

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                              • #30
                                Well I dont really like the idea of paying for MP, but if thats the only way to get it i will pay some $$. No more than $20 though. And I will definately wait until I hear that it is good from here and Civfanatics, not some gamespot reviewer that has played it for about 10 minutes.
                                The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.

                                The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.

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