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Strat Forum PBEM: Game 3

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  • #31
    I'd play, but I would really like to commit to other things this semester. (schoolwork and sleep, to name a few) I'll let you guys discuss.

    Can you let me know by tonight, because I'm going back to school tomorrow, and I know you want the game by Monday??

    Thanks.

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    • #32
      Originally posted by Dominae
      Quite right BRC. Here are the alternatives:

      1. One game, 6 humans, 2 Deity AIs.

      2. One game, 6 humans, no AI.

      3. Two games, 3 humans, 3 Emperor AI in each.

      4. Two games, 4 humans, 4 Emperor AI in each.


      Dominae
      sorry to not mind my own bussiness.

      Don't forget you'll end playing chieftain, IMHO any AI will unbalance things big time.
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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      • #33
        Well, in Strat PBEM 3 we're up to 1700BC and the difficulty is still set at Emperor. PTW is buggy, but there are definitely ways of not screwing everything up (apparently not all teams knew this when we began the PTW Demo. game).

        BRC or alva, if either of you are willing to join, you're more than welcome. We'll split this one off into Strat PBEM 3 and 4, in that case, and I'll do one of the maps.


        Dominae
        And her eyes have all the seeming of a demon's that is dreaming...

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        • #34
          If we drop down to 4 players, we can have up to 8 AIs on a large map. That will make the tech rate very similar to single player.

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          • #35
            Dom

            If you want my 2 cents, the games i've been in that have ai civs included have not been as much fun or as interesting as those that have not included ai civs.

            Another small point, 4 humans on a land mass will produce much more interesting outcomes than 3 humans just by the nature of the interactions involved. 3 is actually a bad number to have gathered on one land mass, IMO, maybe it's the worst number. Five is probably even better than 4.

            So, I would be willing to tolerate somewhat slower turnaround time to get the additional interest of real muliplayer diplomacy. Cooperation won't be considered "ganging up" in a true multiplayer environment.

            Russ
            Illegitimi Non Carborundum

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            • #36
              Ok, I seem to be hearing two types of preference for this game: with AIs, and without AIs.

              Personally I think the AI "experiment" would be interesting, but the limit on the number of players in MP makes the idea less appealing. And, given the number of players that have signed up, playing with AIs is no longer feasible unless we split into 2 groups.

              Thus, unless anyone strenuously objects, I'm going to set the game to be without AIs. Everything else remains the same. I'll get BRC to do the map soon, with settings as listed in the (updated) first post.

              Let me know ASAP if there are any problems.


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

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              • #37
                Originally posted by DaveMcW
                If we drop down to 4 players, we can have up to 8 AIs on a large map. That will make the tech rate very similar to single player.
                AFAIK, there is a limit to 8 players (human or AI) per MP game.


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

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                • #38
                  Doh! I forgot about that

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                  • #39
                    Allright. I will have the map up by tomorrow night. I have some ideas that might take a little time. Chime in if you object.

                    Originally posted by jshelr
                    Cooperation won't be considered "ganging up" in a true multiplayer environment.
                    I will try to make this statement come true as much as possible, ok.

                    Comment


                    • #40
                      Originally posted by BRC
                      I have some ideas that might take a little time. Chime in if you object.
                      Try to keep it as close to a normal Civ3 map as possible. Although the map for AU203 was well-suited for the goals of the course, I'm not everyone here wants the same types of "tweaks". I trust you'll use your judgement, and that should be enough.

                      The order of play should begin with Sir Ralph...everyone else appears to be in the same time zone.


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

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                      • #41
                        Stick me after Sir since I inhabit crazy early hours and am sound asleep when you guys just get warmed up.

                        Think of me as living in Bermuda without the warmth.
                        Illegitimi Non Carborundum

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                        • #42
                          Originally posted by Dominae
                          The order of play should begin with Sir Ralph...everyone else appears to be in the same time zone.
                          Really? That's news to me. jshelr, I hope you can cope with the indignity of playing third.

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                          • #43
                            The play order will be:

                            SR
                            Nor Me
                            jshelr
                            Dom
                            Alex
                            Dave

                            is this ok??

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                            • #44
                              "Really? That's news to me. jshelr, I hope you can cope with the indignity of playing third."

                              Hey, I'm Irish, we're used to it
                              Illegitimi Non Carborundum

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                              • #45
                                Hey you guys....

                                Game is ready. The only thing missing is Sir Ralph's password. I will let him decide if he wants one.

                                SR: PM me if you want one, otherwise, just post so that I can get you the SAVE.

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