The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It's a pity there isn't a way of choosing random that would guarantee to throw up extremes.
I would be happy with either worst climate or random.
The only thing I would not like is 3 billion age. I tried this once and found myself alone on a micro-continent with about 50 mountains and two grassland. That is a bit too tough for me.
Originally posted by Flandrien
I would prefer standard average settings for the map.
I want to fight other players, not the elements
I think Flandrien has a point. The original idea was to get the most out of the poorly rated civs and a very extreme map might dominate that, regardless of how good the players and civs are.
How about;
standard size map
random climate
random temperature
continents
70%water
4 billion years age
roaming barbarians
That may throw up some extremes for those who want it tough without being so bad that some players are dead in the water from the start.
standard size map
random climate
random temperature
continents
70%water
4 billion years age
roaming barbarians
That may throw up some extremes for those who want it tough without being so bad that some players are dead in the water from the start.
That would be fine with me.
Also, I have sorted through the "playing time windows" and it seems the best playing order would be (anyone can be the first one, I think, the list starts with myself just because of my egocentrism... ):
The only pair I am not 100% sure about is Flandrien and CerberusIV. As CerberusIV gave a window extending into a little bit later time and also being in a later timezone, I've put him behind Flandrien.
How does that sound to you?
Who is going to set the game up, effectively becoming the first player? Flandrien? Anyone else?
I think Flandrien has a point. The original idea was to get the most out of the poorly rated civs and a very extreme map might dominate that, regardless of how good the players and civs are.
How about;
standard size map
random climate
random temperature
continents
70%water
4 billion years age
roaming barbarians
That may throw up some extremes for those who want it tough without being so bad that some players are dead in the water from the start.
I agree. The civs are the game here.
How are we going to decide that? How about:
Since the order is set, Dissident numbers the players, and throws a six sided die. That player will be first, and he picks the civ for the next player. And then that player picks for the next.
So for example - he throws a three. Tiberius will be starting. But first he picks a civ for Flandrien and posts it here. Then Flandrien picks a civ for Cerberus and posts it here. Then Cerberus , etc.
Then Dissident sets the game up and we are off and running.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Originally posted by vondrack
17-21 GMT ... Tiberius (GMT+2)
19-21 GMT ... Flandrien (GMT+1?)
19-22 GMT ... CerberusIV (GMT)
I doubt this will work.
I think the risk is too high that I will receive the turn from Tiberius too late to play it on the same day, or I send it too late to CerberusIV.
Better is it to make the game go round in two days.
Yup - I agree. I think it is a better idea having me play before hot_enamel, given the time zones, with the other 4 grouped. Either one of the above - depending on the times of day that the four of you in similar time zones (from GMT to GMT+2) prefer to play.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Throwing the dice for starting positions and civ choices is fine with me.
I say go with the first timetable.
Flanderin, if you get it late and cant play, then the game is delayed 1 day....but there is also a chance that we will do 1 entire round a day.
Is it not better to have a gamble for 1 round per day which will default to 1 per two days if missed, than just set up the game up so we will only have a choice of 1 round per two days ?
But.. whatever is decided, I will be cool with that.
In another PBEM game I set up (PBEM Slow), I created multiple games.
Every player played every game in the first round, and ranked each game from best to worst. Gave them a score, and posted it on the forum.
At the end of the first round, the score for each game was added, and the best game only was continued.
This method ensures most people have moderatly good starts.
The same world settings was used in each game, so the only deciding factor was starting position.
Everyone had the ability to veto a game completely out, if they had an impossible start.
I would never veto a game out because I enjoy the prospect of a difficult start (PBEM Pandora - I am stuck on a island)...but I get the feeling that some of the others may want a good start.
Originally posted by Hot_Enamel
I say go with the first timetable.
Flanderin, if you get it late and cant play, then the game is delayed 1 day....but there is also a chance that we will do 1 entire round a day.
Is it not better to have a gamble for 1 round per day which will default to 1 per two days if missed, than just set up the game up so we will only have a choice of 1 round per two days ?
Exactly, that's what I was thinking of - if Flandrien or CerberusIV miss their turn on Day A, they will sure be able to play on Day A+1, extending the turn from 1 to 2 days. With the other schedule, we would never be able to make a turn faster than in two days. In the long run, this can make a HUGE difference.
Actually, Tiberius shall be able to send the save to Flandrien in time almost every day, as he's is well ahead of him timezone-wise. Besides, he's just one of those poor Civ3 addicts and he will be so eager to play his turn... It was only Flandrien and CerberusIV I felt a little bit unsure about.
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