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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I thought I had read all the posts form the original game setup thread and I don't ever remeber reading that the UU's were going to be left out of the game.
The fact that UU's are out changes the game a lot. You have to use Wonders to get your GA and most other players are not about to cut you a break so that you can do that.
What I forgot to mention is, that Smith the Talking Horse settled in the city of Yew and founded a Trading Company there. And in case you think I'm fantasizing and don't know who Smith the Talking Horse is, go play Ultima!
I'm just freeing you from the need to research all these useless, optional techs, such as Music Theory (I have Bachs), Economy (I have Smiths) and Navigation (I have Magellans). Although for the latter there may be some limited use in this game.
Initially it was planned, that every player can build all UUs. The decision to switch UUs off goes back to a post by alexman (who had set the game up). Here's a link.
Originally posted by alexman
Unless I hear otherwise, in half an hour I'm sending the save to Eli with no UUs or unit GA triggers, with trait starting techs, and your agreed research rate of 280.
Well, that wasn't how I thought it was set up but obviously we are stuck with it. I think I had realised that UU's would not trigger a GA but not that we didn't get them.
Given that the window for the UU's of 3 civs is pretty much over anyway, and that I can live without mine, how much of a problem is this really?
Being limited to knights rather than samurai is a bit of a handicap for Ormuzd right now. Ghengis is limited to tanks rather than panzers on a map intended for naval and air war. A reduction certainly but crippling?
Now if the Britannians would just stop building all the wonders before anyone else even has the techs....
I chose Germany with the UU in mind. Its kinda of sad that if you miss one single post in this thread the rules get completely altered in a particular aspect. Oh well, its not the first time in this particular PBEM that I have had to alter my gameplay.
Originally posted by GhengisFarb
I chose Germany with the UU in mind. Its kinda of sad that if you miss one single post in this thread the rules get completely altered in a particular aspect. Oh well, its not the first time in this particular PBEM that I have had to alter my gameplay.
I know what you mean. I had plans for those Sipahi.
I personally don't mind not to have the UUs. Ancient UUs would be a screw-up in this game, and being able to build all UUs would break the upgrade chains. And I for my part could do well even without a GA. I'm practically in a permanent GA since I switched to Republic, and that's almost 100 turns now. A game without any corruption was a pretty braindead idea, although it's for sure a nice experiment.
What concerns wonders, Cerb... Would you like it more if I built units instead of wonders? Besides, there are some really neat Wonders in the hands of you guys. Pyramids, Great Library, Sun Tzu's, Sistine, Leo's, anyone?
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