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I wouldn't want more than 6 players. Having six players is very slow as it is and if Dr. A. Cula can only play 4 days a week it's going to be even slower.
If Civs get 3 traits can we choose the third trait?
Formerly known as Masuro.
The sun never sets on a PBEM game.
Originally posted by Anatolia
I wouldn't want more than 6 players. Having six players is very slow as it is and if Dr. A. Cula can only play 4 days a week it's going to be even slower.
If Civs get 3 traits can we choose the third trait?
I second that. I hope we can synchronise ourselves so I can receive the save on mondays. That way we won't waste too much time. BTW, what version are we playing? Tonight I'm going to instal patch 1.21f.
Originally posted by OPD
If civ traits are optional I'd have to choose the Greeks.
Someone has to have hopites to make early war feesable.
Would you compromise a bit and settle for being able to add a third trait to an existing civ? For example, I picked the Germans and would then be able to add industrious to their militaristic and scientific traits.
Adding an extra trait to civs would only be one change so you could make one more change as well. I am also quite happy to customise civs by changing the civ name, leader name, etc if anyone wants this.
Don't forget all the "spare" UU's will be available to all players and have hidden nationality so, unless someone takes the Greeks, we will all be able to build hoplites, num mercs, etc. These UU's will be in a separate upgrade chain.
Being able to build these extra units is one reason for Immortals/Keshiks as barbarians. On a huge map we will have unclaimed territory and barbarians for a long time but conscript warriors and horsemen won't be much of a threat as it will be possible to build hoplites, war chariots and so on quite early in the game.
I have summarised the current changes/wish list as I understand it in the second post in this thread. Please have a look at this and make any comments.
My only hesitation at this stage is about possibly going too far with a third civ trait. If there is a totally free choice of any three then we are all likely to go for much the same choices. I feel that part of the game is that there is no "perfect" civ in terms of traits and UU. So I would be fairly happy about adding a trait to an existing civ but nothing more fundamental. What does everyone else think.
Originally posted by CerberusIV
Would you compromise a bit and settle for being able to add a third trait to an existing civ? For example, I picked the Germans and would then be able to add industrious to their militaristic and scientific traits.
sounds good. I think then I should like to be the Babylonians with some industry thrown in aswell.
I am inclined to give the third starting tech. I tried starts on a couple of large/huge maps last night just to see how it went and with a small number of civs the research was quite hard for the first few techs if no-one else has them until you get 4 or 5 cities up and running.
There are no AI's to extort tech from so we will need to make contact and trade tech if we are ever to get anywhere research wise.
Anatolia - as no-one has taken the english we can all build the english UU as a hidden nationality unit. Do you wish to alter your change about privateers to something else (I have tried privateers with astronomy but flagged as sinks in ocean before now. It was quite useful for sinking enemy galleys).
Please note I have upped the barbarian difficulty one level and also am now suggesting a pangaea map. That doesn't guarantee we will all be on the same continent however, or that there won't be a significant unoccupied continent offshore somewhere.
I was going to pick scientific for the Chinese, but that would make them kind of like the Germans. My new pick would be religious. After all, I already think communism should be regarded as some sort of religion.
Nice set of rules, btw. I'm looking forward to the game.
How about having the Privateers available with Astronomy, and upgradeable to the Man of War. It isn't a big deal for it to not sink in ocean as it can't carry any units and would only be able to explore.
We could also make the Barbarian default ship the Privateer and go a sinking each other's Caravels.............
I've decided to go with Religious for my third trait.
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