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As U Like It PBEM - Recruitment

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  • As U Like It PBEM - Recruitment

    WE HAVE 6 PLAYERS - THIS GAME IS CLOSED

    Now that everyone seems to have moved to 1.21 I thought it might be worth trying an idea I have had for a while. Many players probably have ideas for changes they would like to try in the game. The intention in this game is to try out people's pet ideas or favourite changes against other human players rather than the AI.

    Basically each player would be allowed to nominate THREE changes. They could each be to a unit, improvement or wonder, whatever. So if you think that ironclads should be 6.4.4 and come with industrialisation or that hospitals should give a happy face as well as >12 cities or that the basic barbarian should be an archer rather than a warrior it would be possible to include this.

    The only real limitation would be changes to UU's. If you wanted to change a UU and play that civ then the other players would have to agree. Jag warriors with the same stats as MA but for only 10 shields would give an Aztec player a bit too much of an advantage .

    For the map I was thinking of a safe choice. Continents, normal climate, etc. and an easy barbarian setting. Either 4 players on a small map or 6 players on a standard map.

    Any takers?
    Last edited by CerberusIV; June 25, 2003, 07:25.
    Never give an AI an even break.

  • #2
    Current situation

    Players

    CerberusIV - Germans + industrious
    GhengisFarb - Ottomans + religious
    Anatolia - Japanese + industrious
    Flandrien - Iroqois + industrious
    Dr A Cula - Chinese + religious
    OPD - Babylonians + industrious

    Map

    Huge map, continents, normal climate and temperature, 4 Billion Ma. Restless Barbarians.

    Rule changes

    1 Privateers come with Astronomy.
    2 Barbarians to be Immortals/Keshiks/Privateers
    3 Reduced corruption (down to 50%)

    4 Palace/Forbidden Palace allow size 3 cities
    5 GW's do not expire
    6 All non-player UU's available to all civs and have hidden nationality (upgrade chains revised).

    7 Intelligence Agency requires 5 Police Stations
    8 Guerillas have hidden nationality and all terrain as road
    9 Movement rate of ironclads, destroyers, transports, submarines, battleships, carriers, nuclear subs and aegis cruisers increased by 1

    10 leaders only build armies. not rush build anything.
    11 Everyone starts with 3 settlers and 3 warriors
    12 Pikemen don't require iron

    13 Great Wall gives walls in all cities on same continent (but does not double city defences)
    14 Longbowmen have zero range bombardment (same stats as catapult)
    15 Ocean tiles cost 2 movement for galleys and ironclads

    16 Civs get a third trait (players choice)
    17 Settlers and workers treat all terrain as roads
    18 Granaries only cost 30 shields
    Last edited by CerberusIV; June 25, 2003, 07:28.
    Never give an AI an even break.

    Comment


    • #3
      I'd like to join. My proposed changes are:
      -Privateers with bombard ability and stronger attack and defence.
      -Barbarians should be swordsmen.
      -Reduce corruption.

      I'd like to play the Japanese, if I may.
      E-mail: suro2003 at kornet dot net
      Formerly known as Masuro.
      The sun never sets on a PBEM game.

      Comment


      • #4
        My proposals:
        - Palace and Forbidden Palace improvements have the allows city size level 3 ability (like a hospital)
        - No Wonder ever expires
        - The UUs of all civs not being played are available to all players and have the Hidden Nationality ability instead of the Triggers Golden Age ability

        I would like to play the Ottomans.
        Last edited by GhengisFarbâ„¢; June 23, 2003, 19:13.

        Comment


        • #5
          Interesting ideas! I am certainly happy to go with these suggestions. There is probably an overlap between strengthening privateers and making the Man-o-War hidden nationality (assuming no-one takes the english )

          We need at least one more player.
          Never give an AI an even break.

          Comment


          • #6
            I'd like to play, as well.

            Proposals:

            - Prerequisites for Inteligence Agency: 5 Universities and/or 5 Police Stations;

            - Hidden nationality and Treat all terrain as road for Guerilla;

            - I don't remember if Nuclear Power tech increases naval movement (like in Civ2). We should do that, perhaps only for Industrial Age ships. If it's not possible, then we should increase default movement rate for all naval units.

            I'd like to play China.

            For RL reasons, I can only play monday to thursday, between 16:00 GMT and 23:00 GMT and I'll be able to forward the game the next day around 9:00 GMT.
            The monkeys are listening.

            Comment


            • #7
              My suggestions:

              1. Leaders can only be used to build armies, not to rush wonders.
              2. Everyone starts with 3 settlers and 3 warriors, and a large enough map to not be on the doorstep of your neighbour.
              3. Pikemen don't need iron to build.

              I would like to take the Iroquis
              veni vidi PWNED!

              Comment


              • #8
                Suggestions/comments on proposals:

                Originally posted by Anatolia
                -Barbarians should be swordsmen.
                We could take the weakest Foot UU and Weakest Mounted UU that are going to have Hidden Nationality and make those the default Barbarians. Then you can't be too sure if they are another player or Barbarian when you first see them.


                Originally posted by Dr. A. Cula
                Hidden nationality and Treat all terrain as road for Guerilla;
                Yes, that makes sense.


                Originally posted by Flandrien
                1. Leaders can only be used to build armies, not to rush wonders.
                Great idea!
                Originally posted by Flandrien
                2. Everyone starts with 3 settlers and 3 warriors, and a large enough map to not be on the doorstep of your neighbour.
                I suggest a Huge map. It generates a better looking map, more balanced start positions, and with only a few civs shouldn't be a big hog of memory.

                Comment


                • #9
                  Is it possible to give three settlers/three warriors at the start? I looked at the editor and it is easy to do this for the AI but I don't see how to do it for the human players.

                  GF - Do the hidden nationality UU's remain in the upgrade chains or not? It could make a difference to how many it is worth building.

                  My changes:-

                  1 Great Wall gives walls in all cities on same continent as well as doubles combat against barbarians but does not double defense of cities.

                  2 Longbowmen have zero range bombardment with same rating as catapult. Makes them quite useful defensively when stacked with other units.

                  3 Ocean squares require 2 movement points for galleys and ironclads. This prolongs the useful life of frigates and would fit alongside increasing the movement of all industrial/modern era ships by 1.

                  I am happy to play a large map. This is shaping up to be quite an interesting early game. I wonder if we would be better off on a pangaea map, rather than continents, so we have a better chance of contacting each other.

                  I would like to play as the Germans.

                  Would Immortals and Keshiks be too strong as barbarians?
                  Never give an AI an even break.

                  Comment


                  • #10
                    Originally posted by CerberusIV
                    Is it possible to give three settlers/three warriors at the start? I looked at the editor and it is easy to do this for the AI but I don't see how to do it for the human players.
                    It is in the editor, its in the player perimeters but I don't have acess to the editor right now to be able to give and accurate description.

                    GF - Do the hidden nationality UU's remain in the upgrade chains or not? It could make a difference to how many it is worth building.
                    I would take them out of the upgrade chain except for those that could upgrade to another UU. The Hidden Nationality more than makes up for the decrease in upgradeablity.

                    Comment


                    • #11
                      Room for one more?


                      If so
                      1. Three Civ specific traits instead of two.
                      2. All a civs traits are optional. ie. I could be English and be industrial, religious and scientific.
                      3. Expansionist civs get cheap granaries.
                      Are we having fun yet?

                      Comment


                      • #12
                        I am inclined to close the game at 6 players. My experience with the other PBEM's I am in is that games with more than 6 players can be quite slow and seem to have higher drop out rates.

                        I will summarise everything tomorrow in the spare post I left at the start of this thread so we can all refer to it easily.
                        Never give an AI an even break.

                        Comment


                        • #13
                          What Civ is OPD?

                          If we go with completely optional civ traits I may want to change my civ.

                          Comment


                          • #14
                            Originally posted by GhengisFarb
                            What Civ is OPD?

                            If we go with completely optional civ traits I may want to change my civ.
                            I'll have to wait and see if people agree to the optional traits. That and 3 traits are quite serious changes so perhaps people may disagree.
                            Are we having fun yet?

                            Comment


                            • #15
                              If civ traits are optional I'd have to choose the Greeks.
                              Someone has to have hopites to make early war feesable.
                              Are we having fun yet?

                              Comment

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