Not sure what BS that is, but anyway.....
Rome:
Captured 2 Workers and Syracuse.
Persia:
4/4 Knight retreats against 4/4 Immortal, 3/4
4/4 Knight retreats against 4/4 Immortal, 3/4
4/4 Knight kills 3/4 Immortal, 4/4
300AD to PRex
Announcement
Collapse
No announcement yet.
Trial by Trait Team PBEM - Thread Three
Collapse
X
-
Swamped in RL. Plus the BS excuse I saw at this start of this farce hasn't made me want to play this game much either.
300AD to Aqua.
Leave a comment:
-
Hmm, MWIA sent out some other saves in a bunch (he apparently had lost his internet connection temporarily). Not sure what happened to this one. 1889, you might want to resend?
Leave a comment:
-
4/4 knight kills 3/3 spear and destroys Lutetia.
4 tiles pillaged west of Rome.
290 to MWIA
Leave a comment:
-
Interesting......Rome burns, while an Immortal Army led by their Persian Emperor sits atop a mountain and watches
Leave a comment:
-
1 out of 2 trebs hit a Roman warrior for 1hp
290AD to Kloreep
Leave a comment:
-
Rome
Battle for Brundisium:
4/4 Knight kills 3/3 Spear
4/4 Horseman retreats against 3/3 Spear, 2/3
4/4 Horsean dies against 2/3 Spear, 1/3
5/5 Numidian Mercenary kills 1/3 Spear, 1/5
Brundisium captured
Persia
4/4 Knight kills 4/4 Immortal on hilltop outside Saldae, 2/4
290AD to PRex
Leave a comment:
-
Trial by Trait Team PBEM - Thread Three
First thread
Second Thread
Play order:
1. Aqualung71 (Carthage)
2. Platypus Rex (Arabia)
3. Kloreep (Persia)
4. 1889 (Babylon)
5. MrWhereItsAt (Rome)
From the first thread:
Originally posted by Aqualung71
This is the tracking thread for the Trial by Trait - Team PBEM, in which 3 teams of 2 players will endeavour to pool their resources and exploit their individual traits to the best advantage of their team and out-civ their powerful opponent teams in any way possible (within ethical guidelines!).Originally posted by Aqualung71
Game setup: C3C 1.22, standard size map, pangea, 70% water, regent difficulty, roaming barbs, climate/temperature/age random. All victory conditions apply except for regicide, elimination, VP scoring, etc. Cultural conversions and SGL’s are on. Culturally linked start locations are on (fingers crossed).
Communications: Unlimited between partners from the start. It’s acceptable to direct an opposing player in the early game in order to meet you so you can trade, etc. However, specific detailed map information is not to be traded until available in-game.
Other Etiquette: General guidelines as used in the Iron Civer tournament to be followed regarding exploits, except that team members are expected and encouraged to co-operate any way they can within the guidelines. Gifting of cities is allowed, however this must not result in teleporting units (same rule for gifting to a team-mate).
The first save will be sent shortly. Totally random map, no meddling or tweaking so don't blame me!Tags: None
Leave a comment: