First thread
Second Thread
Play order:
1. Aqualung71 (Carthage)
2. Platypus Rex (Arabia)
3. Kloreep (Persia)
4. 1889 (Babylon)
5. MrWhereItsAt (Rome)
From the first thread:
Second Thread
Play order:
1. Aqualung71 (Carthage)
2. Platypus Rex (Arabia)
3. Kloreep (Persia)
4. 1889 (Babylon)
5. MrWhereItsAt (Rome)
From the first thread:
Originally posted by Aqualung71
This is the tracking thread for the Trial by Trait - Team PBEM, in which 3 teams of 2 players will endeavour to pool their resources and exploit their individual traits to the best advantage of their team and out-civ their powerful opponent teams in any way possible (within ethical guidelines!).
This is the tracking thread for the Trial by Trait - Team PBEM, in which 3 teams of 2 players will endeavour to pool their resources and exploit their individual traits to the best advantage of their team and out-civ their powerful opponent teams in any way possible (within ethical guidelines!).
Originally posted by Aqualung71
Game setup: C3C 1.22, standard size map, pangea, 70% water, regent difficulty, roaming barbs, climate/temperature/age random. All victory conditions apply except for regicide, elimination, VP scoring, etc. Cultural conversions and SGL’s are on. Culturally linked start locations are on (fingers crossed).
Communications: Unlimited between partners from the start. It’s acceptable to direct an opposing player in the early game in order to meet you so you can trade, etc. However, specific detailed map information is not to be traded until available in-game.
Other Etiquette: General guidelines as used in the Iron Civer tournament to be followed regarding exploits, except that team members are expected and encouraged to co-operate any way they can within the guidelines. Gifting of cities is allowed, however this must not result in teleporting units (same rule for gifting to a team-mate).
The first save will be sent shortly. Totally random map, no meddling or tweaking so don't blame me!
Game setup: C3C 1.22, standard size map, pangea, 70% water, regent difficulty, roaming barbs, climate/temperature/age random. All victory conditions apply except for regicide, elimination, VP scoring, etc. Cultural conversions and SGL’s are on. Culturally linked start locations are on (fingers crossed).
Communications: Unlimited between partners from the start. It’s acceptable to direct an opposing player in the early game in order to meet you so you can trade, etc. However, specific detailed map information is not to be traded until available in-game.
Other Etiquette: General guidelines as used in the Iron Civer tournament to be followed regarding exploits, except that team members are expected and encouraged to co-operate any way they can within the guidelines. Gifting of cities is allowed, however this must not result in teleporting units (same rule for gifting to a team-mate).
The first save will be sent shortly. Totally random map, no meddling or tweaking so don't blame me!
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