The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
OK, I can move my units now. The test is successful. Paddy doesn't need a special cavalry. I'd trade a special cavalry for conquistadors any time. Perhaps you can increase their attack to 4.
Please, do change ottomans from religious into something else. I see Serbian Battery in the list of units, but I don't know what the stats are. I hope it's normal artillery + 70 shields + lethal land bomb + can upgrade canon to Serbian Battery.
Thanks!
Originally posted by Ljube
OK, I can move my units now. The test is successful. Paddy doesn't need a special cavalry. I'd trade a special cavalry for conquistadors any time. Perhaps you can increase their attack to 4.
Please, do change ottomans from religious into something else. I see Serbian Battery in the list of units, but I don't know what the stats are. I hope it's normal artillery + 70 shields + lethal land bomb + can upgrade canon to Serbian Battery.
Thanks!
Originally posted by Grandpa Troll
So a cannon=artillery
WWI had artillery so this would have additional range or hps correct?
You have standard Cannons, and standard Artillery, as you know them from SP games (if you ever played one ).
Artillery is pretty powerful here, as most "Tanks" have a whooping 1 movement point, so they will not be very effective blitzing anything, ever. Later there is advanced, very powerful, very expensive artillery called Howitzers. I am no expert on WW I, but I know bombing things dead with shells will be very important in this game.
Starting the game now. Wait for it.
By the way, I left the Conquistador as Spain's UU, just gave it +1 attack over the standard value.
Republic isn't in this game and neither is Democracy.
It's two turn anarchy for religious civs, not one.
I think the standard Spahi as the UU is fine for the Ottomans.
Originally posted by Ljube
Also, the ottomans are the only religious civ so they are the only civ which can switch to republic on the first turn, which is unfair. I suggest you give them some other trait, pick 2 from militaristic, agricultural and industrial.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
On land bombardment units, I'm against giving the equivalent of artillery lethal land bombadment if artillery is adviable at the start or one tech away from anyone. (Trades)
Lethal cannons that can be upgraded to artillery instead is fine.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Originally posted by joncnunn
On land bombardment units, I'm against giving the equivalent of artillery lethal land bombadment if artillery is adviable at the start or one tech away from anyone. (Trades)
Lethal cannons that can be upgraded to artillery instead is fine.
Yes, see the editor. There are major differences in the govts compared to standard.
Originally posted by Grandpa Troll
so autocracy is or is not a govt?
Gramps
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Originally posted by Modo44
The save is not here. Please send again.
Paddy gets a special Cavalry, and Ljube gets Artillery. But if I am going to give the Artillery Lethal Bombard, I will also reduce its attack strength a bit.
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