au602, 3450bc, to snoopy369
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This is not my first PBEM but it is my first on Apolyton. What rules do we follow? I have read the PBEM-Info-Thread. Do I need to look Iron Civer Rules as well? And what about shared victory now? Is it allowed? If not, are alliances allowed with the aim to crush all players outside the alliance (and fight for the victory between the alliance partners afterwards)?42
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Originally posted by Thot
This is not my first PBEM but it is my first on Apolyton. What rules do we follow? I have read the PBEM-Info-Thread. Do I need to look Iron Civer Rules as well? And what about shared victory now? Is it allowed? If not, are alliances allowed with the aim to crush all players outside the alliance (and fight for the victory between the alliance partners afterwards)?
As for alliances and victory conditions- as far as I can tell, FFA now stands for Free For All.Enjoy Slurm - it's highly addictive!
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Sent, sorry had some issues
IC rules, Rommel, are stricter than normal, and restrict diplomatic options intentionally. You made them after all, so I'm sure i'm not telling you anything new.
I prefer to play most games without those restrictions; it's more fun if you can converse without embassies being required, discuss map details without having to have navigation, etc. Not that there perhaps in some games shouldn't be these restrictions; but "for fun" games certainly shouldn't.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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3400
to PRex
Well the whole point was that this was an AU course focusing on diplomacy, and your initial argument was therefore we should not have rules restricting any diplomacy. I feel that structured diplomacy improves MP gameplay in a similar fashion to the AUmod for SP, so your POV confused me.
And now your argument is that we shouldn't use IC because we're just playing 'for fun', so you don't seem to be making much of a coherant argument...
(And the 'restrictive' rules I made up are basically the optional ones I suggested we not use. The bulk of the IC Warrior code is collected and edited from CFC, Demo games, and other lists generally regarded as 'common sense'.)Enjoy Slurm - it's highly addictive!
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The Warrior code is IMO, OK, with the exception of F1. Everyone can use it, and all it does is speed up the game slightly. The only time it can be exploitive is when someone does not know of its' use.
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To SwissyYou just wasted six ... no, seven ... seconds of your life reading this sentence.
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