*** GAME STARTED ***
The basic idea of this game is fast expansion. I modified some settings to keep the players busy from the very beginning.
Players:
1. EliitMees - Hittites ( eliitmees AT merimax . ee )
2. DanielXY - Russians ( DanielXY AT gmx . net )
3. snoopy369 - Arabs ( snoopy369 AT yahoo . com )
4. Wittlich - Portuguese ( wittlich AT sbcglobal . net )
Special Settings:
- 4 human players - no AI
- Only expansionist civilizations are playable (Russia, America, Zululand, Mongols, Arabia, Hittites, Portugal). I excluded Inca from that list because they have Chasqui Scout as a special unit
- Each player has 3 settlers, 3 workers, 2 scouts and 4 warriors at their starting location
- Scout has 1 defence point
- Curragh has 1 transport capacity
- Each civilization has 4 free techs instead of 2
- Starting Treasury increased to 50 gold
Map Settings:
- World Size: Small (80x80)
- Land Mass: Pangaea
- Water Coverage: 60% Water
- Climate: Normal
- Temperature: Temperate
- Age: 5 Billion
- Culturally Linked Start Locations
Game Settings:
- Difficulty: Monarch
- Barbarian Activity: Raging
- Accelerated Production
- Allow Cultural Conversions
- Preserve Random Seed
- Allow Domination Victory
- Allow Space Race Victory
- Allow Diplomatic Victory
- Allow Conquest Victory
- Allow Cultural Victory
Rules:
- Combat reports via emails
- No contact until in-game contact made
- No out-of-game military alliance (ie military tactic discussion) without an in-game alliance
- No discussion of specific map details or direction until Map-Making
- No cheating
- No sudden leaving
Civilization III: Conquests v1.22
The basic idea of this game is fast expansion. I modified some settings to keep the players busy from the very beginning.
Players:
1. EliitMees - Hittites ( eliitmees AT merimax . ee )
2. DanielXY - Russians ( DanielXY AT gmx . net )
3. snoopy369 - Arabs ( snoopy369 AT yahoo . com )
4. Wittlich - Portuguese ( wittlich AT sbcglobal . net )
Special Settings:
- 4 human players - no AI
- Only expansionist civilizations are playable (Russia, America, Zululand, Mongols, Arabia, Hittites, Portugal). I excluded Inca from that list because they have Chasqui Scout as a special unit
- Each player has 3 settlers, 3 workers, 2 scouts and 4 warriors at their starting location
- Scout has 1 defence point
- Curragh has 1 transport capacity
- Each civilization has 4 free techs instead of 2
- Starting Treasury increased to 50 gold
Map Settings:
- World Size: Small (80x80)
- Land Mass: Pangaea
- Water Coverage: 60% Water
- Climate: Normal
- Temperature: Temperate
- Age: 5 Billion
- Culturally Linked Start Locations
Game Settings:
- Difficulty: Monarch
- Barbarian Activity: Raging
- Accelerated Production
- Allow Cultural Conversions
- Preserve Random Seed
- Allow Domination Victory
- Allow Space Race Victory
- Allow Diplomatic Victory
- Allow Conquest Victory
- Allow Cultural Victory
Rules:
- Combat reports via emails
- No contact until in-game contact made
- No out-of-game military alliance (ie military tactic discussion) without an in-game alliance
- No discussion of specific map details or direction until Map-Making
- No cheating
- No sudden leaving
Civilization III: Conquests v1.22
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