Youth In Asia 2 - Play Order
ricketyclik - India
Longshot - Korea
Beta - Russia
GhengisFarb - China
Rommel2D - Mongols
Wittlich - Arabs
Rhothaerill - Japan
The Game
This is a silent PBEM. Which means, no out of game contact or discussion at all. Everything has to be done through the F4 diplo screen. There will be no chats, or out of game messages, or map trading outside of the game. Deal with each of the other players as if they were an AI. This of course will mean fewer alliances and co-ordinated attacks - or any tech trading in advance. It should raise the uncertainty level greatly - and play a bit like very challenging SP game - and less like a demo game.
This PBEM thread will only allow "sent to ABC". No smileys or comments or the like which could be a form of communication. And no code on the trade table either. Given the bright and creative bunch we are, I can envision we would soon have a barter language similar to contract bridge. (An opening of 7 gold means I want an alliance ... ) Let's play this straight up to see how it works.
Standard pangaea map - no island starts. Restless or raging barbs is the only question. I will get someone to check the start positions. He will only be checking that no one has an island start, and that no one has a start which is a complete loss.
Normal terrain and climate and age. All normal victory conditions in effect.
No customization of the civs other than putting in your name for the leader.
The Players (from the first round)
Beta
GhengisFarb
Wittlich
Hot_Enamel
Longshot
AND NEED TWO MORE PLAYERS.
The Civilizations
Seven asian civs, hence the name. (amongst other things. ) None of the civs has an ancient age UU, which should make it interesting. And none are seafaring or agricultural. They are:
Japan
China
Korea
India
Mongols
Russians
Arabs
A die roll will determine the civ choice order. I will take the last civ.
ricketyclik - India
Longshot - Korea
Beta - Russia
GhengisFarb - China
Rommel2D - Mongols
Wittlich - Arabs
Rhothaerill - Japan
The Game
This is a silent PBEM. Which means, no out of game contact or discussion at all. Everything has to be done through the F4 diplo screen. There will be no chats, or out of game messages, or map trading outside of the game. Deal with each of the other players as if they were an AI. This of course will mean fewer alliances and co-ordinated attacks - or any tech trading in advance. It should raise the uncertainty level greatly - and play a bit like very challenging SP game - and less like a demo game.
This PBEM thread will only allow "sent to ABC". No smileys or comments or the like which could be a form of communication. And no code on the trade table either. Given the bright and creative bunch we are, I can envision we would soon have a barter language similar to contract bridge. (An opening of 7 gold means I want an alliance ... ) Let's play this straight up to see how it works.
Standard pangaea map - no island starts. Restless or raging barbs is the only question. I will get someone to check the start positions. He will only be checking that no one has an island start, and that no one has a start which is a complete loss.
Normal terrain and climate and age. All normal victory conditions in effect.
No customization of the civs other than putting in your name for the leader.
The Players (from the first round)
Beta
GhengisFarb
Wittlich
Hot_Enamel
Longshot
AND NEED TWO MORE PLAYERS.
The Civilizations
Seven asian civs, hence the name. (amongst other things. ) None of the civs has an ancient age UU, which should make it interesting. And none are seafaring or agricultural. They are:
Japan
China
Korea
India
Mongols
Russians
Arabs
A die roll will determine the civ choice order. I will take the last civ.
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