I'd suggest a 48 hour 'play clock'. If we can provide reliable refs for all games, they would play and send the turn on. Otherwise, it would be a disqualification, and a replacement would be drawn from the pool of players waiting for the next tournement, or it could be a second chance for someone already eliminated.
If we make all games 4 players on tiny, there's no need to debate land size, just wait for enough participants to join and fill all available slots (16?). Having one outright winner and a second, point based qualifier, we would have a 3 round tourney of 4 player games. Winners could be 'seeded' higher and be given preference of Civ choice over point qulaifiers.
I'm not sure I understand your point about barbarians either Sir Ralph. Are you talking about different advantages between Civs (ie, free slaves for Mayans, no goodies for expansionist)?
If we make all games 4 players on tiny, there's no need to debate land size, just wait for enough participants to join and fill all available slots (16?). Having one outright winner and a second, point based qualifier, we would have a 3 round tourney of 4 player games. Winners could be 'seeded' higher and be given preference of Civ choice over point qulaifiers.
I'm not sure I understand your point about barbarians either Sir Ralph. Are you talking about different advantages between Civs (ie, free slaves for Mayans, no goodies for expansionist)?
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