yeah the twist go on and on and on
I have taken the WWII in the Pacific scenario and thrown it through one of my "Twisted" Blenders, all at the request of Chrisius Maximus
we now have a large map, with 60% water, and set in continents
there are roaming barbarians
China and the Netherlands have been removed from the locked allainces
everyone now starts with 8000 gold instead of 800, except Japan, they have 13000 instead of 1000
1sxt turn skipping removed
victory now 90instead of 40K
turn limit removed
Artificial Intelligenge has been set at: Sid
Temple produces a worker every 5 turns
Cathedral produces a cannon every 5 turns
Harbour produces a Destroyer every 3 turns
Airport produces a Fghter every 5 turns
University produces Infantry every 5 turns
Factory produces a Light Tank every 5 turns
Police Station produces a Rifleman every 5 turns
Destroyers have the ability to carry 2 units instead of 3.
Some Infantry Types have the ability to build roads and railways
All carriers can now transport 5 units instead of 3
Each civ starts with a metropolis
Workers have the ability to be settlers
Workers have a defensive strength, so not to be messed with, ie they can dig in and make life bloody hard for anyone trying to attack them...
Workers have a movement of 2 instead of 1
The Fighter Bomber, it costs a little bit more, because it can do a little but more
The Light Tank, it costs a little bit more, because it can do a little but more
The Battleship, it costs a little bit more, because it can do a little but more and should be well worth the effort
The Paratrooper, it costs a little bit more, because it can do a little but more He should have some longer range hope to have many of these lads in operation...
Japan has been set on Sid
Netherlands has been set on Deity
China has been set on Demi-God
Commonwealth has been set on Demi-God (will be played by a human this game)
United States has been set on Demi-God (will be played by a human this game)
WeLcOmE tO tHe TwIlIgHt ZoNe
I have taken the WWII in the Pacific scenario and thrown it through one of my "Twisted" Blenders, all at the request of Chrisius Maximus
we now have a large map, with 60% water, and set in continents
there are roaming barbarians
China and the Netherlands have been removed from the locked allainces
everyone now starts with 8000 gold instead of 800, except Japan, they have 13000 instead of 1000
1sxt turn skipping removed
victory now 90instead of 40K
turn limit removed
Artificial Intelligenge has been set at: Sid
Temple produces a worker every 5 turns
Cathedral produces a cannon every 5 turns
Harbour produces a Destroyer every 3 turns
Airport produces a Fghter every 5 turns
University produces Infantry every 5 turns
Factory produces a Light Tank every 5 turns
Police Station produces a Rifleman every 5 turns
Destroyers have the ability to carry 2 units instead of 3.
Some Infantry Types have the ability to build roads and railways
All carriers can now transport 5 units instead of 3
Each civ starts with a metropolis
Workers have the ability to be settlers
Workers have a defensive strength, so not to be messed with, ie they can dig in and make life bloody hard for anyone trying to attack them...
Workers have a movement of 2 instead of 1
The Fighter Bomber, it costs a little bit more, because it can do a little but more
The Light Tank, it costs a little bit more, because it can do a little but more
The Battleship, it costs a little bit more, because it can do a little but more and should be well worth the effort
The Paratrooper, it costs a little bit more, because it can do a little but more He should have some longer range hope to have many of these lads in operation...
Japan has been set on Sid
Netherlands has been set on Deity
China has been set on Demi-God
Commonwealth has been set on Demi-God (will be played by a human this game)
United States has been set on Demi-God (will be played by a human this game)
WeLcOmE tO tHe TwIlIgHt ZoNe
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