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WWII in the Twilight Zone

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  • WWII in the Twilight Zone

    yeah the twist go on and on and on

    I have taken the WWII in the Pacific scenario and thrown it through one of my "Twisted" Blenders, all at the request of Chrisius Maximus

    we now have a large map, with 60% water, and set in continents

    there are roaming barbarians

    China and the Netherlands have been removed from the locked allainces

    everyone now starts with 8000 gold instead of 800, except Japan, they have 13000 instead of 1000

    1sxt turn skipping removed

    victory now 90instead of 40K

    turn limit removed

    Artificial Intelligenge has been set at: Sid

    Temple produces a worker every 5 turns
    Cathedral produces a cannon every 5 turns
    Harbour produces a Destroyer every 3 turns
    Airport produces a Fghter every 5 turns
    University produces Infantry every 5 turns
    Factory produces a Light Tank every 5 turns
    Police Station produces a Rifleman every 5 turns

    Destroyers have the ability to carry 2 units instead of 3.

    Some Infantry Types have the ability to build roads and railways

    All carriers can now transport 5 units instead of 3

    Each civ starts with a metropolis

    Workers have the ability to be settlers
    Workers have a defensive strength, so not to be messed with, ie they can dig in and make life bloody hard for anyone trying to attack them...
    Workers have a movement of 2 instead of 1

    The Fighter Bomber, it costs a little bit more, because it can do a little but more

    The Light Tank, it costs a little bit more, because it can do a little but more

    The Battleship, it costs a little bit more, because it can do a little but more and should be well worth the effort

    The Paratrooper, it costs a little bit more, because it can do a little but more He should have some longer range hope to have many of these lads in operation...

    Japan has been set on Sid
    Netherlands has been set on Deity
    China has been set on Demi-God
    Commonwealth has been set on Demi-God (will be played by a human this game)
    United States has been set on Demi-God (will be played by a human this game)

    WeLcOmE tO tHe TwIlIgHt ZoNe
    Attached Files
    Gurka 17, People of the Valley
    I am of the Horde.

  • #2
    A seat at this game would be good. hint hint.
    Long Live The Horde
    Marshal of the Concordian Armed Forces
    Membership Officer of the Axe Grinders Guild

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    • #3
      Well Ruby i think Paddy is still working on the mod for this so if you ask him directly he may be able to squeeze you in, your very welcome as far as Im concerned

      The game i was looking for was to use the "WW2 in the Pacific" scenario unit set on a random map, a huge random archipelogo map thus allowing plenty of space and time for the civs to build up their forces and cities.

      It would likely be a long term game of epic proportions
      A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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      • #4
        indeed it would mate


        and Ruby, you're in mate
        Gurka 17, People of the Valley
        I am of the Horde.

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        • #5
          Any more seats?

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          • #6
            maybe - maybe not

            I have encountered some massive bugs in this one....

            the last game we did like this is a wild adventure...

            if we start I will let you know
            Gurka 17, People of the Valley
            I am of the Horde.

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            • #7
              working on this very game now - and it still crashing
              Gurka 17, People of the Valley
              I am of the Horde.

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              • #8
                Keep at it Pad.
                Long Live The Horde
                Marshal of the Concordian Armed Forces
                Membership Officer of the Axe Grinders Guild

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