Done: Persia. Thus, one team has slowmover UUs, one is mixed, and one has fastmovers. ![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
Regarding the locked alliance versus FFA... I say leave it open to the respective teams. We'll prolly get more participants that way, and as has been pointed out, the very nature of AU DARs will provide for learning, regardless of structure... what Rommel calls the 'AU method'. The most important aspect, I think, is that we get a large number of games played with the same map / scenario, and that participants keep the theme in mind.
Don;t worry about timing Hermann... PBEM games are relatively easy to handle. And, just in case, in this format we should have the option of a team member or the admin filling in if someone can't get a given turn done in a timely fashion.
Map, map, we need a map.
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
Regarding the locked alliance versus FFA... I say leave it open to the respective teams. We'll prolly get more participants that way, and as has been pointed out, the very nature of AU DARs will provide for learning, regardless of structure... what Rommel calls the 'AU method'. The most important aspect, I think, is that we get a large number of games played with the same map / scenario, and that participants keep the theme in mind.
Don;t worry about timing Hermann... PBEM games are relatively easy to handle. And, just in case, in this format we should have the option of a team member or the admin filling in if someone can't get a given turn done in a timely fashion.
Map, map, we need a map.
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
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