Originally posted by Theseus
PS: Aqua, any contributions from how 'Trial by Traits' has been? You guys are pretty far along (albeit at .35 tpd).
PS: Aqua, any contributions from how 'Trial by Traits' has been? You guys are pretty far along (albeit at .35 tpd).
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Babylon / Carthage - Scientific/Religious + Seafaring/Industrious
Rome / Persia - Commercial/Militarisitc + Idustrious/Scientific
Arabia / Greece - Religious/Expansionist + Commercial/Scientific
I specifically eliminated Agricultural civs from the setup and chose one Scientific civ for each team.
In an attempt to evenly distribute start locations on the randomly generated Pangea map, I had also taken care to ensure that there were only 2 culture groups represented (Mediterranean + Mid East), and that the teams had one of each. With culturally linked start locations turned on, this should have ensured that there were 2 distinct areas of 3 civs each, with one civ from each team being in each geographical area. This kind of worked, except that on the Pangea map, Babylon and Carthage ended up in the middle and so closest to each other.
As for UU's, all civs chosen except Arabia had Ancient Age UU's, so this was also fairly well balanced. The kick-arse Persian Immortal was up against good defensive units in Numidian Mercenaries and Hoplites, while the Arabian Ansar Warrior had to wait until the Middle Ages to emerge, by which time other teams were in a better position to deal with him. The weakest was the Babylonian Bowman, but to date in our game (early Middle Ages) Babylon hasn't seen any action.
I took quite some time with the setup. After taking into account all the variables with Traits, UU's and cultural groupings, the civ pairings almost chose themselves and I think this is probably the most balanced set of pairings you could find within the parameters I chose.
We've progressed the game fairly well (though at 0.35 turns per day not particuarly quickly), and are currently at around 350BC. As Kloreep says, he's eliminated Greece recently and now Arabia is on its own. The other 2 teams remain fairly well balanced, with Persia/Rome being more powerful (largely due to Kloreep's Immortals absorbing Greek territories), while Babylon/Carthage has defensive advantages by being relatively close together.
The early objective in such a game of course is to meet your team civ, so you can share techs. Research cooperation between team civs was allowed from the start of the game, but between non-team civs was restricted until the teams actually met in-game. Despite the obvious team cooperation on research, the tech pace hasn't been outlandishly fast.
I think 3 teams of 2 is a good setup. Any less would be strategically boring, any more would be unacceptably slow.
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