I've been toying with the idea of a WWII PBEM for some time, but it was hard to find good scenarios. After loading times of 15 minutes, and spectacular crashes of C3C, I'm through with world maps for WWII.
This game is full
Link to the tracker thread:
Found a scenario for Europe, which seems to have a good enough balance:
(based on this one)
And the files for it (unzip into the "Conquests\Scenarios" folder):
The map reminds me of the Civ2 WWII scenario, which was a lot of fun. There are some rule changes, and the tech tree looks strange, but the game plays well.
Players:
Germany, England, and the USSR seem like the strongest civs to play with. Basically, they can survive going headlong into a battle with any other major power. The other three can deal (and take ) some serious damage as well, but they could be dead very quickly, depending on the turn of events.
There are two minor civs, not meant for human players. Weak, spread out, combining multiple nations - due to the 8 players limit. Basically some pushovers for the early game.
Not all alliances are set at the beginning, to allow France and Italy to back out of the war, or switch sides, as they did historically. But I assume, that Germany will attack France on turn 1, and that Italy will join Germany in an alliance/MPP against Engalnd and France at some point early in the game. Technically, the scenario lasts until somewhere in 1945 (just over 60 turns - a month per turn), but if the winner isn't clear by then, I expect the game to keep going. Oh, and the victory is by Domination or Conquest only. The VP scoring is only of theoretical importance.
I'll play any one of the six nations. Any takers? Comments on the setup?
This game is full
Link to the tracker thread:
Found a scenario for Europe, which seems to have a good enough balance:
(based on this one)
And the files for it (unzip into the "Conquests\Scenarios" folder):
The map reminds me of the Civ2 WWII scenario, which was a lot of fun. There are some rule changes, and the tech tree looks strange, but the game plays well.
Players:
- Grandpa Troll - England (replaced GodKing due to problems with Civ)
- joncnunn - France
- Stalin (adamsaka) - USSR
- Modo - Germany
- Paddy the Scot - Spain (replaced StrictlyRockers, who disappeared without a word)
- Soltz - Italy
Germany, England, and the USSR seem like the strongest civs to play with. Basically, they can survive going headlong into a battle with any other major power. The other three can deal (and take ) some serious damage as well, but they could be dead very quickly, depending on the turn of events.
There are two minor civs, not meant for human players. Weak, spread out, combining multiple nations - due to the 8 players limit. Basically some pushovers for the early game.
Not all alliances are set at the beginning, to allow France and Italy to back out of the war, or switch sides, as they did historically. But I assume, that Germany will attack France on turn 1, and that Italy will join Germany in an alliance/MPP against Engalnd and France at some point early in the game. Technically, the scenario lasts until somewhere in 1945 (just over 60 turns - a month per turn), but if the winner isn't clear by then, I expect the game to keep going. Oh, and the victory is by Domination or Conquest only. The VP scoring is only of theoretical importance.
I'll play any one of the six nations. Any takers? Comments on the setup?
Comment