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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Nobody will sell you Nationalism, except for 3rd trier techs at the very least. The AI values this tech too much, so don't bother. Researching is not an option, as it only stalls you from the really juicy targets (Industrialization, Scientific Method, Replaceable Parts). Forget Nationalism, except if headed for Communism for a Domination win. Let the AI research it, while you sell them the mandatory techs one by one.
You should have seen the situation I saw... I did set up the Worker-pumps, and they only managed to help so much during my time. I didn't make Workers in other cities, because we have little enough growth already. It seemed like a waste to take citizens out.
My concern is that we need to do SOME military conquest here. Modo, you may be a builder but I'm not, at least as of late. (In Civ2 i never fought a war until after tanks were available ... ironic isn't it?) In AU Mod, unless you're waiting for Tanks, you NEED nationalism to have offensive ability. (Of course, that's most of my problem with AU mod - I have little problem with Cavalry where they are. I'd rather cheapen musketeers rather than moving them. But that's another day.) We're going to be defeated IMO if we play this as a builder.
But that's just my opinion. I'm aware that nationalism is overvalued - I suspect we'll end up getting it for one of the next two or three techs.
Worker-wise, I was mostly kidding. Though I am willing to mass-build workers (as should be obvious from my play) in order to mass railroad; the +1 food/shield is worth it to me, you quickly recapture the citizens with the extra 10 or whatever food you can manage.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
I was just wondering if you had sold Electricity to Spain, that's all.
In a high level game like this, it's important to sell as many techs as possible to the AI for as much money as possible. Spain, being the richest civ out there, was willing to give about 250gpt or so for it, when I played the game out a few turns. It not only gets us a ton of cash, but it also gets the additional benefit of slowing down the AI research ... That's why we go down the paths we do - straight down one part of the tree instead of researching all over - so that we're more likely to get a tech the AI doesn't (it is more likely to research broadly rather than deeply - getting all the 1st level techs then 2nd level techs etc. while we get 1st-2nd-3rd-4th back to 1st etc, if we're forced to ie can't trade for them)...
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Originally posted by snoopy369
My concern is that we need to do SOME military conquest here. Modo, you may be a builder but I'm not, at least as of late. We're going to be defeated IMO if we play this as a builder.
Once a tech lead is there, the AI is contained (spaceship win without worries). Once we have Replaceable Parts, we can conquer any place we need (Infantry + Artillery + Cavalry are deadly in human hands). Once we have Tanks, we can conquer everything easily (just keep rolling them). We are close enough to the first thing, so I'm not worried. As to the fun factor, though... well...
Originally posted by snoopy369 But that's just my opinion. I'm aware that nationalism is overvalued - I suspect we'll end up getting it for one of the next two or three techs.
The AI has Nationalism, and Industrialization on us. This means we're still not completely out of the hole. Diverting research when not in a firm tech lead can be suicidal IMO. Remember we've got at least one KAI developing on the other continent, and their treasuries not completely drained yet.
Originally posted by snoopy369
Worker-wise, I was mostly kidding. Though I am willing to mass-build workers (as should be obvious from my play) in order to mass railroad; the +1 food/shield is worth it to me, you quickly recapture the citizens with the extra 10 or whatever food you can manage.
Well, I wasn't. I usually try to get the Worker numbers up before Railroads, but this terrain just wouldn't work this way. Did the best I could, though.
lol yes you did ok ... and our country was big enough to build it up plenty within a few turns...
I'm not suggesting developing nationalism. I never work on techs the AI has, knowingly, unless I'm so far behind i have no choice (AI has all techs i can work on, or will likely get before i research it). Just being open to trade for it instead of 80gpt or something.
I'm not sure we ARE going to make it to spaceship before the AI does. I think we need to take out one civ - inca, for example - before we are comfortable; or else help one of the civs vs. spain out a lot. I of course am a warmonger so I'd rather take out inca ...
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Originally posted by snoopy369
I'm not sure we ARE going to make it to spaceship before the AI does. I think we need to take out one civ - inca, for example - before we are comfortable; or else help one of the civs vs. spain out a lot. I of course am a warmonger so I'd rather take out inca ...
Actually, taking more territory isn't as important as taking the cash out of AI pockets - for good. Yes, it's faster research, but the same can be achieved by finishing infrastructure, and growing the cities we have. And we're close to what corruption will allow anyway.
I would be inclined to do conquest only against specific targets - the most advanced civs that could actually make a run for the spaceship. Basically, raze their core cities, cutting their throats, so to speak.Then again, it's more fun to let the blood flow. Wars ain't so tendious, if others take over every now and then.
From those i gather you play more like I did in Civ2... waiting until you know you can cream the opposition. I find more ... aggressive ... play style rewarded.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
From those i gather you play more like I did in Civ2... waiting until you know you can cream the opposition. I find more ... aggressive ... play style rewarded.
if you start too early do you have the units to sustain a war?
how about the economy to do such?
Originally posted by Grandpa Troll
if you start too early do you have the units to sustain a war?
how about the economy to do such?
just asking
It depends. The higher the difficulty level, the more suicidal a war without good preparation becomes. If you have enough productive cities, and enough units at hand, you should win. Now "enough" depends very much on your builder skills, the AI you're facing, the terrain, the difficulty level, the... (the list is long ). Lots of units without building capacity, or lots of production centres with few units can win too.
By the way, I got the joke, so don't worry. I'm just not smiling very often.
Snoopy, you are right, for the very reason I pointed out here. On Demigod, just going headlong into a war can kill you very fast. So I learned not to. Will be playing AU 506 on Emperor for that very reason.
1460
Summeria and Spain sign mutual protection pact.
Hittities start Universal Suffrage. 1480
French destroy Japanese. 1490
Spanish start Theory of Evolution 1495
Inca start Theory of Evolution
French start Theory of Evolution 1500
Adrianople just started Theory of Evolution. It has +78 shields - high chance of success.
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