"Extra" workers should probably be added to a city. I meant that I rarely have truly "extra" workers until after RR. I usually can road useless mountains (that will later be valuable) and things like that until RRs come around. But, i don't recommend 'sleeping' workers unless you're very close to RRs - it's better if its 20+ turns to add to cities and take advantage of extra production, and then re-make them later for RRs.
Often when you change from Despotism to (whatever else), you have a sudden change in the "optimal square improvement". For example, plain or 'bonus' grassland (2/0/0 or 2/1/0 food/shield/trade, unimproved) should ALWAYS be mined until you're out of despotism, unless you need to take water to another square, but after you're in another gov., you might want to irrigate some grassland, depending on the individual situations. On the other hand, grassland with a cow should almost always be irrigated when possible in Despotism, but when the city is 12 you probably want to mine it instead (unless you still need the food).
You often have 15-20 or more changes like this that you can do in the Middle Ages...
Often when you change from Despotism to (whatever else), you have a sudden change in the "optimal square improvement". For example, plain or 'bonus' grassland (2/0/0 or 2/1/0 food/shield/trade, unimproved) should ALWAYS be mined until you're out of despotism, unless you need to take water to another square, but after you're in another gov., you might want to irrigate some grassland, depending on the individual situations. On the other hand, grassland with a cow should almost always be irrigated when possible in Despotism, but when the city is 12 you probably want to mine it instead (unless you still need the food).
You often have 15-20 or more changes like this that you can do in the Middle Ages...
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