Now I'm confused. So, adding Workers to an already started chopping project is of no use?
So far the only criticism is about workers. Maybe you guys are just being kind. I thought I'd hear more about the Temple in Salamanca since Lmtoops changed to Settlers. But, I like to get some culture and help with the happiness as my civ grows.
I did have some problems though - that flooding/disease in Salamanca - I just couldn't stop it. I have seen this with jungles and swamp, but that can be fixed with workers. Any way to fix the flood plain problem?
Then I could not get Niagara Falls to grow. It was just stuck at that size. Ideas?
So far the only criticism is about workers. Maybe you guys are just being kind. I thought I'd hear more about the Temple in Salamanca since Lmtoops changed to Settlers. But, I like to get some culture and help with the happiness as my civ grows.
I did have some problems though - that flooding/disease in Salamanca - I just couldn't stop it. I have seen this with jungles and swamp, but that can be fixed with workers. Any way to fix the flood plain problem?
Then I could not get Niagara Falls to grow. It was just stuck at that size. Ideas?
|"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years
) - say 18 squares. I have 6 workers to allocate. How fast can I get this road built and is it faster to build one worker per square (each worker does 3 squares) or to mass work them? (Answer at bottom - do the math! Assume it's a civ that does 3 worker-turns per road tile, ie either one worker takes 3 turns or 3 workers take 1 turn.)
Anyhow, I do suggest you follow the general outline of what Modo describes, but understand that he's telling you the calculus version of things, and nobody's going to be particularly upset if you do things how you feel best. 
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