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Originally posted by Earthworm
Random environment settings.
Monarch
Random Barbarians
Large map, instead of huge?
These are my favorite settings but Smelly-yummy's 60%water archapelago makes a very nice map too. Large map is a deal breaker here so I guess that's what we got. Fine with me.
Why not just use all victory conditions?
I'm GMT -7 or so and am still thinking about my civ choice.
I sent the e-mail, but will repeat it here. I'd like to play Babylon and give peace a chance.
Chrisius, if you want to limit the number of cities, perhaps you should consider lowering the optimal city number for the world size. This would not forbid placing cities, but would make many of them extremely unproductive, so they would act (kind of) like colonies.
I am in as long as limit the number of players as I abhor detest and decline games that go on a turn a month.. HOWEVER if all turns move at a decent rate I'll have a go at it
Im flexible so anyone can choose the civ they need me to be I just wanna play
Great were almost ready. So far the turn order is:
Chrisius Maximus (GMT)
Grandpa Troll (GMT-4) no prefrence
Beta (GMT-5) Egypt
Smellymummy (GMT –7) Random
1889 (GMT-7)
Earthworm (GMT -8) Carthage
Ljube-ljcvetko (GMT +1)
Modo (GMT +1) Babylon
3 votes for large map (1889, Smelly, Worm)
3 votes for Random Barbs (1889, Smelly, Worm)
3 Votes for Monarch (1889, Worm)
Here is some fun reading from my favorite part of the Iron Civer Etiquette. The rest doesn’t really apply to our game.
1 Intertribal cooperation
1-1 Players shall not conspire to use irregularities of the game engine's turn sequence to gain extra use from units or resources. They shall not declare frivilous wars. Deals shall not be canceled on the same game turn as they are made unless due to a legitimate war. Resources intentionally removed from a trade network cannot be reconnected to that network on the same game turn. Players shall not make deals that include money they will not pay for.
1-2 Players shall not exchange in-game information until they are represented on each other's foreign advisor's screen. They shall not exchange graphic map information before both have knowledge of Navigation.
a) In diplomacy without an embassy between the Tribes, a player may only offer technology already known by their Tribe. They may not offer or ask for unknown techs.
b) Players shall not coordinate military action unless an alliance is formally declared in the foreign advisor's screen.
c) Players shall not make reference to specific distances or directions until both have knowledge of Map Making.
d) Players shall not make Mutual Protection Pacts or Trade Embargoes unless they are declared in the foreign advisor's screen.
2. Intertribal conflicts
2-1 Players shall not rename units or cities to disguise the content of unit stacks or diplomatic offers.
3-2 No player shall use the GoTo command's double movement to gain strategic advantage over an opponent.
4-2 Combat reporting;
Level 2> Active
A player making any attack must indicate to the defender that it has taken place and provide a brief summary of units involved, along with damage taken.
All information need only pass between the affected parties. Post it in the turn thread only if you wish to broadcast results to the world
I'll let you all keep it with who's there, and bow out - I'll probably still run the game in my thread, but I can't really take 2 diplo games i don't think, and as I said earlier i'm not going to play IC rules.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
I am GMT -8 currently (While not on Daylight savings time.)
earthworm/at/gmail/com
Law of 5th Contingency - "If your 4th contingency has failed, there is no point in checking your 5th. Just accept the world is out to get you." -Earthworm
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