Oh, and one change I made and think we definitely need to make if we're playing archipelagos was to give curraghs a transport capacity of one. It's not a major human factor (you're not going to use it much) but it raises the AI build rate for curraghs a lot - from almost never to sometimes. It's a recommended mod by most, and makes naval-type games much more ... interesting. Otherwise AIs just fart around until at least mapmaking (which is a medium to low priority anyways
).
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