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Huge Successors 1: Build and Conquer!

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  • Huge Successors 1: Build and Conquer!

    Okay, so I was reading about the Succession Game, and noticed that it looked quite fun, not to mention fast moving!

    So let's start another.

    Rules:
    1) 5 players will be allowed
    2) 20 turns played at a time until the end of the first era; 15 turns during the second era; 10 turns in era 3; 5 turns in the fourth era and into future techs. End the current round before cutting turns down (IE first player, that's me, looks to see what era i'm in.)
    3) This is a Single Player Game, except that you're playing only 20% of the turns.
    4) Please post a brief history, and screenshots, of your game.
    5) Please save the turn on the end of turn X (ending turn) - ie, on Turn 20 (3000 BC), I played the turn, got to the "Press enter or spacebar for end of turn", hit ctrl-S (after getting screenies), and quit (without hitting spacebar). Turns should end on the turn evenly- ie, turn 20, turn 40, etc (not turn 19, 39, etc. - sorry, I got a bonus turn 0 )

    Players:
    (Game#1: )
    1. Snoopy369
    2. smellymummy
    3. McMeadows
    4. Conmcb
    5. Beta
    (Edit: Revised turn order to not confuse people)

    (Game#2: )

    1. Modo
    2. Snoopy369
    3. Grandpatroll
    (Edit: Revised turn order)
    (that's it so far)
    Thread: here! for Huge AU Mod Succession Game.

    If we end up with 2 games but only these players, I suggest two 4 player games - i'll move someone over into group 2.


    This will be a HUGE game ... so:

    Size = Huge
    As many civs as we are allowed (32?)
    70% water
    Archipelagos (Continents were too big... basically large pangea with several of them)
    Emperor

    Other settings were middle-of-road. Nasty Barbarians, though.

    Also, post what civ you think we should play. When I start the save-tracker/storyline thread, it will contain a poll with the options of the various civs posted by players. The 5 spots are loosely on a first-come, first-serve basis, with the caveat that:
    a) You must have a good enough computer to handle this size of game; it's frickin huge, so please start a game on this size of map and play for at least 50 turns first.
    b) We would like you to play the saves within 48 hours. 24 hours is preferable, but if you can't regularly play 20 turns in a 48 hour period, please don't sign up. I reserve the exclusive right to replace anyone who's regularly missing that period. (And please post when you'll be out. )

    During your 20 turns, you may play the game any way you choose, although realize that we are playing to win, and thus doing things that damage earlier emperors' choices is probably a bad idea, unless they screwed up. Also realize this is a cooperative game not a competitive one (although you can feel free to feel competitive about how many other civs you take out, and/or how many wonders, and/or anything else you can think of ) But, ultimately it's your call: You may enter a GA if you think we should, you may attack another civ if you think we should, you may raze or build cities at your leisure. Just be prepared to argue with me about it.

    Anyone interested?
    Last edited by snoopy369; December 1, 2004, 07:19.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

  • #2
    party time in paradise

    in
    Gurka 17, People of the Valley
    I am of the Horde.

    Comment


    • #3
      me too

      Comment


      • #4
        I nominate Arabia, by the way, as my civ nomination. Anyone else?

        And that's 3 so far ... out of 5

        I leave room for a Game #2 in case more than 5 respond.
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

        Comment


        • #5
          Oh I definitely want in on this. I nominate the Ottomans as the civ. Monarch sounds good, I not really concerned about the rest of the settings.

          Comment


          • #6
            I'm cool... succession has proven to be fun to me.
            Don't mind the civ..
            don't worry about things you have no influence on...

            Comment


            • #7


              Some suggestions.

              Snoopy, if it's Monarch, you might want to consider a "weaker" civ and using the AU Mod for this. In the running succession game we are kicking the AI real bad ( ) and seem to be running out of challenges.

              Also, consider making it a 10 turns succession at some point in the game. 20 turns becomes quite a lot in the medieval times and later. It allows the player to very much undo anything he might not like in the previous style. This means that the aspect of not having total control over the empire is lost later in the game.
              Seriously. Kung freaking fu.

              Comment


              • #8
                Modo44 has some good suggestions. I would not mind kicking up the difficulty. I would rather not change to AU Mod. I don't know much about playing with the mod. Of course, we could just put this up for a vote.

                I think we should start with 20 turns, but change to 10 turns at some predetermined time; possibly around 1000BC or start of the Middle Ages.

                Comment


                • #9
                  what if we played on the emperor difficulty level?

                  civ choice: england

                  Comment


                  • #10
                    I really like the AU Mod for SP games, as it makes the game more interesting. It makes slight changes to the game, mostly to help the AI. It provides a slightly more difficult game than the level you choose (i.e. by choosing Monarch you get something inbetween Monarch and Emperor, IMO). The most visible changes are made to Armies and Cavalry, and also Republic is made weaker as a government form.

                    For details on the AU Mod, look here.

                    England would be fun.
                    Seriously. Kung freaking fu.

                    Comment


                    • #11
                      16 is the max number of civs. It is still plenty.

                      My recommendation is to crank up the difficulty level. In the other succession game the save has rolled around to me and the game is pretty much in the bag.

                      I would like to see a level where we actually might lose.

                      I would vote for deity.

                      And as to number of turns - I think this should be put on a reducing scale. The first 20 turns is a HECK of a lot faster than 20 turns in the industrial era. I think going from 20 to 15 to 10 to 5 would make sense, or something along those lines.

                      Still debating on joining. Someone mentioned England - that would be an interesting choice - especially if played on an archipelago map on deity.
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                      Comment


                      • #12
                        ahhh bahh humbug do we really need that flaming au mod - it turns up every where these days
                        Gurka 17, People of the Valley
                        I am of the Horde.

                        Comment


                        • #13
                          Okay, sounds like:

                          1. Emperor level works for most people, I'll work with that. I'm not comfortable personally playing on emperor, but knowing I have a few excellent players behind me to make sure we survive will go nicely.

                          2. We have enough players for 2 games, or nearly 2.

                          3. We have a partial consensus on England. I'm not sure i'm thrilled with Archipelagos - but look at some of the Huge Map Continents... I'll generate a few and play with how much land area you get etc. before making a decision. Maybe Archipelagos/70% or something.

                          I'm not particularly interested in the AU mod, although I like it conceptually I'm challenged enough by Civ 3, not being a great player myself. But, if we have 2 games and enough modders ... then we can do it in game 2.

                          And Beta, it is actually possible to have 32 civs. Not in a normal game, but using the editor you can get 32 (and otherwise have a normal game). I've made a game like that, and in fact will play one out.
                          Last edited by snoopy369; November 16, 2004, 23:37.
                          <Reverend> IRC is just multiplayer notepad.
                          I like your SNOOPY POSTER! - While you Wait quote.

                          Comment


                          • #14
                            As to reducing number of turns played, that sounds like a plan - but a little later on I feel than 1500 BC.

                            How Beta breaks it down sounds good to me - 20 in Ancient era, 15 in Medieval era, 10 in Industrial era, 5 in Information era. It will start with the first player in the cycle's turn after reaching that age, unless it is apparent that we will reach it during the first player's turn (ie, even on gameturn 18 hitting the Medieval age) in which case we will change it then.

                            Sound good?
                            <Reverend> IRC is just multiplayer notepad.
                            I like your SNOOPY POSTER! - While you Wait quote.

                            Comment


                            • #15
                              Okay. I'm to 10 BC playing at my usual "challenge" level (monarch) on a Huge archipelago map, with 31 other civs, as the English.

                              I'm on an island with 3 other civs (egypt, celts, spain); not a lot of iron, but luckily I got the one that's readily usable, one other is way up top and hard to get to, and a third is on a small island just off the coast, not something the AI will go for. It's a very long island with a bulb top, so the Celts and the Spanish share a long piece about 4-5 squares wide, and the Egyptians and I share the bulb, which is about 12x12 (but irregularly shaped) (and that's counting diamonds directly N-S/E-W, corners touching, civ would consider this 24x24 I think based on their NE/SWxNW/SE count). Found a second island (by lucky curragh travel into the Sea one turn in a likely direction); also has 3-4 civs on it, Hittites, Iroquois, Persians, and possibly a fourth south of Persia (can't see 'em yet). Also a long island as far as I can tell. Definitely looks like this tends towards elongated islands with several civs on them; not horribly crowded unless terrain dictates (I was forced to attack Egypt because I was started in the middle of a bunch of mountains, essentially, and Egypt had the fertile area in the middle; now they have a couple of border cities. )

                              So, Archipelagos will work fine for the English, and 31 civs it's not horribly crowded (but there's combat almost right away i'd guess).

                              Depending on if we finalize the second game, I may start the first game today (Weds.) later on. If the players want to rearrange who's in what game, do it soon. Any options the second game wants different from the current first game, speak up!
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

                              Comment

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