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  • Re: 2850

    Originally posted by Rommel2D
    What were the concerns? That we would be too limited in our city placement options?
    Yes. Goal of the game was to add tactical choice and not taking them away.

    We already are restrained by being unable to build for instance on desert, tundra and jungle. This is good, because these terrain types tend to exist in comparatively large patches and thus, create those unsettled areas, which will later be our battlegrounds and a permanent nuisance due to barbarians. The restriction on forest exists only, because it otherwise would be possible to plant it on tundra and then settle. It has no other tactical reason.

    However, hills are everywhere, in desert areas, plains areas, grassland areas and tundra areas. To restraint settling on hills does not add to the main goal (more tactical options) by creating undercrowded maps. At the countrary, it takes options away, because now the players can not decide to use the defense bonus the hills provide.

    By the way, the turn was sent to Krill quite a while ago.

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    • to jshelr (with C3C game 1)
      You just wasted six ... no, seven ... seconds of your life reading this sentence.

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      • Ugh. Tarzan good. Tarzan fast. Jane not good. Jane slow. Ugh.
        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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        • Re: 2850

          Originally posted by Sir Ralph
          The restriction on forest exists only, because it otherwise would be possible to plant it on tundra and then settle. It has no other tactical reason.

          However, hills are everywhere, in desert areas, plains areas, grassland areas and tundra areas. To restraint settling on hills does not add to the main goal (more tactical options) by creating undercrowded maps. At the countrary, it takes options away, because now the players can not decide to use the defense bonus the hills provide.
          I'm not sure if this was originally my suggestion, but choice of city placement seems like an extremely minor part of tactics considering all the space we will have to deal with once we start to build up our militaries. Besides, being an elimination game, I would think that once development reached beyond a few core cities, building on hills would not be an option any more, but an automatic decision. One of the few changes from Civ II to III that wasn't for the better IMO was giving hill cities the same amount of food as others...

          [edit: Besides, if hills are everywhere and we could settle on them, we could then place cities in the middle of deserts, tundra and swamps to further crowd the map.]

          BTW- are we allowed to plant forests in the mod?
          Last edited by Rommel2D; August 30, 2004, 12:21.
          Enjoy Slurm - it's highly addictive!

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          • Forest planting should be disabled in this game.

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            • Re: Re: 2850

              Originally posted by Rommel2D
              [edit: Besides, if hills are everywhere and we could settle on them, we could then place cities in the middle of deserts, tundra and swamps to further crowd the map.]
              Good point.

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              • 2630 sent

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                • 2590

                  Sirved
                  Enjoy Slurm - it's highly addictive!

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                  • sent to jshelr
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                    • 2590 sent

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                      • Sent to Rommel.
                        I changed my signature

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                        • 2550

                          to SR
                          Enjoy Slurm - it's highly addictive!

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                          • To jshelr
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                            • 2550 sent, about 2 hours ago

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                              • To Rommel.
                                I changed my signature

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