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  • #31
    here's the summary... i'll update the first post when everything is definate

    sabrewolf, 22-24 GMT:
    -- sabrewolf: netherlands
    -- swordfox: sumeria

    gamecube64, 01-04 GMT:
    -- Gamecube64: ottomans
    -- PlayPyramid128: (aztecs || iroquois)

    aqualung71, 12-17 GMT:
    -- Aqualung71: inca
    -- Thriller: china

    1889, 15-23 GMT:
    -- 1889: mayans (Great Instigator of the Mayans)
    -- 1215: celts
    Last edited by sabrewolf; June 1, 2004, 03:17.
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

    Comment


    • #32
      15-23 GMT works best here.
      Do you believe in Evil? The Nefarious Mr. Butts
      The continuing saga of The Five Nations
      A seductress, an evil priest, a young woman and The Barbarian King

      Comment


      • #33
        ok, and which name for your 2nd civ?
        - Artificial Intelligence usually beats real stupidity
        - Atheism is a nonprophet organization.

        Comment


        • #34
          1215 is a good second name. If its not too much trouble would you make Pakal the Great Instigator of the Mayans. Smoke Jaguar is a name that just bugs me.
          Do you believe in Evil? The Nefarious Mr. Butts
          The continuing saga of The Five Nations
          A seductress, an evil priest, a young woman and The Barbarian King

          Comment


          • #35
            updated... now only aqua is missing, then i'll start the game
            - Artificial Intelligence usually beats real stupidity
            - Atheism is a nonprophet organization.

            Comment


            • #36
              Ok, I'll breathe new life into Thriller.

              Best turn times for me are GMT 12-17.
              So if you meet me have some courtesy, have some sympathy and some taste
              Use all your well-learned politesse, or I'll lay your soul to waste

              Re-Organisation of remaining C3C PBEMS

              Comment


              • #37
                ok, first post updated.

                please everyone check if you agree with everything.

                here's the first post, to not disturb your reading flow :

                this game is full!

                game type: 4 human players, each with 2 civs of which each have 2 settlers to begin with

                players (in playing order):

                sabrewolf, 22-24 GMT:
                -- sabrewolf: netherlands
                -- swordfox: sumeria

                gamecube64, 01-04 GMT:
                -- Gamecube64: ottomans
                -- PlayPyramid128: (aztecs || iroquois)

                aqualung71, 12-17 GMT:
                -- Aqualung71: inca
                -- Thriller: china

                1889, 15-23 GMT:
                -- 1889: mayans (Great Instigator of the Mayans)
                -- 1215: celts

                game rules:
                - standard map size
                - 2 settlers per civ
                - everything else: default and random

                multiplaying rules:
                - we're playing by the iron civer tournament rules and etiquette!
                - battle results are to be published
                - every players marks the playing of his round by posting a short message in this tracker thread, ideally with the year number the next player is playing.
                - public agreements and alliances are to be held. if they have to be cancelled, say so 10 turns prior to the breaking of the contract, or buy yourself out of the agreement.

                note:
                defend your cities!

                happy civving!
                - Artificial Intelligence usually beats real stupidity
                - Atheism is a nonprophet organization.

                Comment


                • #38
                  Originally posted by sabrewolf
                  - public agreements and alliances are to be held. if they have to be cancelled, say so 10 turns prior to the breaking of the contract, or buy yourself out of the agreement.
                  Not sure that I fully understand this one. For example, if someone wants to declare war on a trading partner they have to say so 10 turns before?

                  The rest all looks ripping!
                  So if you meet me have some courtesy, have some sympathy and some taste
                  Use all your well-learned politesse, or I'll lay your soul to waste

                  Re-Organisation of remaining C3C PBEMS

                  Comment


                  • #39
                    Naval transport chain is not to be used I assume.

                    Can I have a quick example of the minimum info required of a combat report.

                    Pakal is leader of the Mayans.
                    Do you believe in Evil? The Nefarious Mr. Butts
                    The continuing saga of The Five Nations
                    A seductress, an evil priest, a young woman and The Barbarian King

                    Comment


                    • #40
                      Originally posted by Aqualung71
                      Not sure that I fully understand this one. For example, if someone wants to declare war on a trading partner they have to say so 10 turns before?
                      no, but if A allies with a player B to gang up against player C, B doesn't have to help fighting... but if he wants to backstab A, A should at least have a little warning.

                      tech partners depends on the agreement. if you said "i'll give you alphabet now, and you'll give me mysticism later"... that's an agreement. but agreeing on "we'll trade anything" isn't

                      but if you dislike it, we can reduce it to 5 turns?
                      - Artificial Intelligence usually beats real stupidity
                      - Atheism is a nonprophet organization.

                      Comment


                      • #41
                        Originally posted by 1889
                        Naval transport chain is not to be used I assume.

                        Can I have a quick example of the minimum info required of a combat report.

                        Pakal is leader of the Mayans.
                        in the tournament rules it's specifically forbidden. i however think it's too much micromanagement anyways and it's very difficult to check (maybe at the end of the game some tests can be done, but i hope that's not neccessary )

                        anyway... play it like good ice hockey hard, but fair...

                        i for one, don't want to get my reputation ruined... it can harm in other PBEMs... so if i promise something, i'll hold my promise..
                        - Artificial Intelligence usually beats real stupidity
                        - Atheism is a nonprophet organization.

                        Comment


                        • #42
                          1889, what did you mean with "pakal"?
                          - Artificial Intelligence usually beats real stupidity
                          - Atheism is a nonprophet organization.

                          Comment


                          • #43
                            Originally posted by sabrewolf
                            no, but if A allies with a player B to gang up against player C, B doesn't have to help fighting... but if he wants to backstab A, A should at least have a little warning.

                            tech partners depends on the agreement. if you said "i'll give you alphabet now, and you'll give me mysticism later"... that's an agreement. but agreeing on "we'll trade anything" isn't

                            but if you dislike it, we can reduce it to 5 turns?
                            Not that I would intend to do so, but doesn't giving advance warning of a backstabbing make the backstabbing rather pointless?

                            My logic agrees with what you're saying regarding alliances.....like, "look I don't really want to continue this war against our common enemy so in x turns you're on your own"....but surely you can't ask for warning on invasions.

                            As for trade deals, they last 20 turns and if someone cancels it then they are not to be trusted again, correct?
                            So if you meet me have some courtesy, have some sympathy and some taste
                            Use all your well-learned politesse, or I'll lay your soul to waste

                            Re-Organisation of remaining C3C PBEMS

                            Comment


                            • #44
                              ok, that's true

                              so ok... backstabbing WITHOUT warning is allowed... but you'll feel the other player's wraths in all the other games you're in against them

                              fair play - if you can call wars "fair" - is ok and won't give you a reputation blow
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

                              Comment


                              • #45
                                damnit, i should read messages more carefully!

                                Originally posted by 1889
                                Can I have a quick example of the minimum info required of a combat report.
                                because you don't see what happened during the other person's turn, a battle report is the only way to know without having to count all your units every turn.

                                i see it something like this

                                - "bopped you wandering scout"

                                or battle reports:

                                - "my 4 spearmen took out your 2 tanks and razed washington. 2 of my spearmen died."

                                or:
                                - "my trebuchets destroyed your walls and barracks and 1 pop-point."
                                - Artificial Intelligence usually beats real stupidity
                                - Atheism is a nonprophet organization.

                                Comment

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