The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I think the "arrow exploit" is where you change production at the begining of your turn by using the games function that zooms to a city where a production item was completed. It then lets you cycle through the cities using the "arrow" keys. This would allow a person to change production or even rush items on that turn if a situation arose. I consider it a cheat.
As BigFree mentions, the arrow keys can be used for changing production/worker allocation to respond to something like a loss of luxuries between turns. There's also something called the 'gold mine' exploit, basically the same process used to get extra commerce from your cities.
I think alot of newer players cycle through their cities this way without realizing it might be a cheat (I did at first). The blacked out map in 1.22 is actually a good reminder that production for your cities is still being calculated, so you shouldn't change any settings.
indeed, yet as E_T will not be upgrading this game will have to stay with all of the v1.15 issues - including the fact anyone can see all through the other players civs whenever they want
Hmmm, I'm reconsidering. Give me a few more days....
1125 BC to OPD
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Comment