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  • #76
    Methinks things should start getting interesting soon. To beta.

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    • #77
      Unfortunately I don't have a scout unit. For me it's been hitting the spacebar and send on these first few turns... From this it probably won't be long before I'll have someone knocking on my door. All welcome to celibrate X-mass in AMsterdam, but don't make a mess please...
      don't worry about things you have no influence on...

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      • #78
        There are several of us that are new to multiplayer. Before contact is made I wanted to discuss something...to make sure we all agree. I will make several statements and feel free to post if you feel differently.

        1. No discussions about game specifics with other players until you meet them.
        2. No making deals that you would ordinarily not be able to make playing single player.

        This would include informing another player of geography before having printing press.

        What about MPP type agreeements or embargos?

        Any thoughts?
        Haven't been here for ages....

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        • #79
          I sent you a PM McMeadows....not game related.
          Haven't been here for ages....

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          • #80
            Yesterday indeed, to which I have replied. I hope you have received it as well...
            don't worry about things you have no influence on...

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            • #81
              These PMs flying around are starting to make me nervous....

              But on a lighter note, I concur with your two points Shogun. Concerning MPPs - I couldn't see why not, as long as the civs in question are in contact with one another in the game itself.
              ____________________________
              "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
              "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
              ____________________________

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              • #82
                okay...if that's how it's normally done. I just want to make sure I stayed within the rules of fair play....

                Sidebar discussions allowed once you've met the civ
                Alliances are okay.
                Embargos are okay.
                Exchange map info is not (until both having printing press).
                Haven't been here for ages....

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                • #83
                  Originally posted by McMeadows
                  Yesterday indeed, to which I have replied. I hope you have received it as well...
                  I did not receive...
                  Haven't been here for ages....

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                  • #84
                    It trully wasn't game related. He noticed my sign up date and from still being a settler concluded that I must have been away from the forums for quite a while.

                    First of all I never "talked" much. I read a lot on (civ II) strategy by Xin Yu, Ming, Rah, MWHC and their game talk. I noticed I was nowhere near their level and there wasn't much to add to their stories.
                    My interest faded away from civ II, got revived with civ III and now again with C3C. Although I started playing Civ I around 1990 (in the holidays on my dad's computer), the long envisaged ultimate civ experience in playing against human intellect is still under exploration.
                    don't worry about things you have no influence on...

                    Comment


                    • #85
                      Oh cool, McMeadows... somewhat similiar to my experience....

                      At first I was a lurker, then a real bad poster - My first interactions posting with anyone was with this guy "Smokey da Nuke Man" who advocated firing off nukes whenever possible. The first Civ3 caused me to lose some interest, but PTW and C3C really brought me back.

                      Now, McMeadows...what about the plan to gang up on Wittlich?

                      Kidding Just kidding ha ha ha
                      Haven't been here for ages....

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                      • #86
                        to Witt.

                        SG - I concur with the guidelines you have posted. I recall posting or discussing these when the game started - but now I can't remember where they got to.

                        The critical ones (and I think you had the main two) are:

                        1. No communication between players until they have in-game communications.

                        2, No out-of-game map trading until you can trade maps in-game. (some have even argued that out-of-game map trading should note be allowed - but screenshots have become generally accepted as a way of communicating military straategies and the like.) btw - I am a bit of a purist and wouldn't mind out-of-game map trading banned, but that is nor the generally accepted approach by most games in progress.

                        3. Play to win. This may seem obvious - but I think it was Dominae who put it best when he described not bringing previous grudges into a game. In other words, it would be unethical, and not a lot of fun, if one players sole goal was to prevent person X from winning. So, the premise is, all players are intending to win the game by some means.

                        4. No reloading saves. Which is obvious.

                        5, And then the exploits - of which there are a number of lists going around (eg the galley chain, fortfify all, city swapping, GL harvesting) - and which ones are OK and which ones are not.

                        I was pushing to have a topped thread which would lay out the generally accepted Poly guidelines fron MP games, including the list of exploits.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                        • #87
                          Originally posted by Shogun Gunner

                          Now, McMeadows...what about the plan to gang up on Wittlich?
                          Count me in!

                          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                          • #88
                            You guys are funny!

                            3800BC Turn sent to J2K.
                            ____________________________
                            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                            ____________________________

                            Comment


                            • #89
                              Knock knock knocking on Wittlich's door...
                              2004 remix
                              don't worry about things you have no influence on...

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                              • #90
                                I should be more or less considered as being new to PBEM (I've played a few games, but it was in the PTW beta, so we never made it very far), so I have a quick question about the map trading issue.

                                What about general geographical information? Like if I wanted to negotiate with an expanding neighbor and say "There's some incense to your north, you can have that, if you let me take the dyes to your west, then we can trade." Or something along those lines. The same could be said about contact trading. I could tell my neighbor that they'll meet the Romans to the North, and they tell me I'll meet the Greeks to the south. When you think about it, neither of these things would require the appropriate technologies, from a realism standpoint.

                                I guess there's lots of gray area items that simply require a bit of good judgement and honesty, but I was wondering if there's a rule of thumb for things like that?

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