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Have recent world events changed your playing style?

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  • #16
    If we were attacking Iraq in Civ 3 terms, we would have bombed An Nasaryiah and Basra at least down to 6 population (no defense bonus), and we would have razed Karbala and Najaf due to their long history (big cultures).

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    • #17
      No way.
      "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

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      • #18
        I was playing a game the other day and the Arabs joined the Chinese in declaring war on me. I said, "why do they hate us?" I'm being facetious but up until that time our relations were good. I attacked the Arabs even though they were a very small weak nation. I felt guilty about that because it mirrors the situation between the U.S. and Iraq and I hate seeing pictures of Bagdad burning every day. The Arabs didn't even have oil in my game. Although they begged for mercy when they were down to one city I wiped them out anyway. What a bully. Perhaps I'm too sensitive.
        Formerly known as Masuro.
        The sun never sets on a PBEM game.

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        • #19
          I haven't changed my style.

          Only yesterday I advanced too deep into enemy territory with modern armour. The AI-Bombers destroyed all roads and railroads to my new cities.

          So there I was, in the middle of nowhere, with 16 crippled modern armour in 2 cities (without barracks) and no easy way to get in mechanised infantry or some other support.

          Lost the 2 cities and the armour, so it made me think about the real thing.

          At the beginning of the attack I was convinced nothing could go wrong........................

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          • #20
            Not at all, because I've always been convinced by the "Powell doctrine" : only go to war when you are absolutely sure to smash your opponent...

            But sometimes this was my weakness too : a very rude civ that didn't leave me time enough to built my enormous army

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            • #21
              Originally posted by Anatolia
              Perhaps I'm too sensitive.
              Well yes, perhaps a little bit but always remember this are just pixel. You can't really hurt anyone and this little soldiers you create are just there to be smashed against the next possible civ and-the best of all-when you start a new game tada all civs are back and unharmed. So you see there is no way you should show mercy to the AI because in the end they will stab you or will annoy you so much with all their little crappy demands that you immediately start to wipe them out.

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              • #22
                Of course you have to be sensitive...

                I was once near destroying a poor english civilization, but I just couldn´t do it so I deported them to a nice little tundra-island and let them live there in peace and harmony until the end of world.

                But that´s how nice I was before the war in Iraq...
                And ever after, sun shone upon the land of Sunshinia...

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                • #23
                  Originally posted by georges bonbon
                  Only yesterday I advanced too deep into enemy territory with modern armour. The AI-Bombers destroyed all roads and railroads to my new cities.

                  So there I was, in the middle of nowhere, with 16 crippled modern armour in 2 cities (without barracks) and no easy way to get in mechanised infantry or some other support.

                  Lost the 2 cities and the armour, so it made me think about the real thing.

                  At the beginning of the attack I was convinced nothing could go wrong........................
                  out of curiosity. what did the AI hit you with? Didn't you have any airbourne to drop in for support? I tend to hold most captured cities with only a few damaged units, and rarely lose one to a counter attack. I'm wondering if I need to modify my strategy slightly to account for better AI strategies.

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                  • #24
                    altho I made the change long before the war started, I'm really glad that I had made guerillas invisible and offensive. They harass my rear areas quite effectively at times. I had thought about removing the invisible flag, but after watching the war coverage, I definitely plan to keep it now.

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                    • #25
                      Alpha Wolf, that's a great suggestion on the guerillas. I've dramatically altered the values on all units after cavalry, but I hadn't come up with a way to make guerillas useful. Your idea looks to be just the thing. I'm starting another game tonight and I will steal it!
                      Better living through tyranny

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                      • #26
                        Actually, yes; my style of civ-playing has changed as a consequence of recent events. I've added a new unit to my game: a happy, beret-wearing soldier. He goes about distributing water and rations to the enemy population in order to try to win over their 'hearts and minds'. And whenever I invade a neighbour because he's annoying me, or because I want his saltpetre, I let his people know that I'm actually just liberating them from a dictatorial regime and that I won't take all the saltpetre for myself.

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                        • #27
                          Originally posted by Ubergeek
                          Alpha Wolf, that's a great suggestion on the guerillas. I've dramatically altered the values on all units after cavalry, but I hadn't come up with a way to make guerillas useful. Your idea looks to be just the thing. I'm starting another game tonight and I will steal it!
                          be careful of their stats tho. i made them too cheap and thats the only offensive unit the AI would build. I made them half the stats of regular infantry which means they'd take alot of losses, but they were so darn annoying that i had units strung all the way back to my bases defending RR and roads, and airfields. Would be great for a primarily defensive civ.

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                          • #28
                            Originally posted by ALPHA WOLF 64


                            be careful of their stats tho. i made them too cheap and thats the only offensive unit the AI would build. I made them half the stats of regular infantry which means they'd take alot of losses, but they were so darn annoying that i had units strung all the way back to my bases defending RR and roads, and airfields. Would be great for a primarily defensive civ.
                            Guerillas are the only unit where I haven't changed their stats, mainly because I didn't know what the heck to do with them. I considered either giving them a movement of 2 and the ability to ignore all terrain, or have them treat all terrain as roads, but neither of those ideas is as good as yours. I will certainly make them wimpy in a straight-up fight, as they should be, but the whole invisible thing will make them wonderfully aggravating.
                            Better living through tyranny

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                            • #29
                              if you really want to make them aggravating, make them maint-free so that the AI can have tons of them without killing their economy. its so aggravating to leave a heavily damaged unit in the "rear" and lose it to an unseen enemy. I made it so guerilla can see invisible so now i have to keep them with my forces. It really gave smaller civs a chance to do some limited offensive damage instead of just sitting there being rolled over.

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                              • #30
                                Invisible Guerrilhas are nice; perhaps even giving a capacity to treat every tile as roads, to make them a little useful in offensive too. That would be cool.

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