OK, for what it's worth, here are my thoughts:
point#1: I feel that, at the beginning of the game, you should ONLY be able to choose from those Civilizations which existed in the Ancient age (like Romans, Greeks, Persian's-etc) As you move into each new era, you should get a chance to rename both your Civ, and your Civ's leader-if you want! (Think "History of the World" by Avalon Hill). In addition, if you destroy a Civ, and it later is respawned, it should only come from Civs which are applicable to the era you are currently in. Lastly, I wish, wish, WISH they would bring back Civil Wars (though with the different mechanics which have been discussed in so many different threads)-that way, when cities break away to form a new Civ-the civ can take a name appropriate to the era (think American War of Independance).
I would have to disagree with Trip, though, about NO civ being wiped out. The Mayans, Incas and Aztecs were, in their pure-blood form, wiped out to a man. Most South Americans are now of at least SOME mixed blood! Also, a number of indigenous civilizations now exist only as marginalised groups within other Civilizations.
Point#2 Agree wholeheartedly with you on this one, Trip. The best, and easiest solutions I can think of for this one would be to have Random natural and socialogical events which can alter the landscape, or your nation (such as eruptions, floods and tidal waves; or revolutions, dark ages or Renaissances)-thus making the games outcome even LESS predictable. It would also be nice if a city improvement could actually CAUSE a resource to appear in that cities radius, if bonus and luxury resources could appear and disappear like the strategic type, and if disappearance was more linked to the size of a civ (#of cities), how many civs they trade that resource to, and the number of that resource the civ controls Also, tweaking of the Global Warming model(and having nuclear war cause Nuclear WINTER, not summer
), and making pollution a little less easy to counteract, would also be good!
Point#3: Must agree again, Trip. My biggest issue is that, even with the advent of Battlefield medicine, non-infantry units should ONLY be able to heal in a fort or a friendly city. Secondly, I feel that all units should have some kind of range-i.e: the number of square,s outside of friendly borders, that a unit can travel before they start suffering damage, on a turn-by turn basis. Nations that you have ROP's, MPP's or alliances with would count as friendly, and forts would also count as friendly territory. This would make forts more valuable to build, as they would become "Supply lines" for your invading force! I also wish they would bring back SMAC alliances, where you could base your forces in an allies cities!
On a final note, another change I'd like to see is the presence of CtP style "trade routes" , with a concommitant ability for enemies to break or pillage them (though NOT automatically!!)
Yours,
The_Aussie_Lurker.
point#1: I feel that, at the beginning of the game, you should ONLY be able to choose from those Civilizations which existed in the Ancient age (like Romans, Greeks, Persian's-etc) As you move into each new era, you should get a chance to rename both your Civ, and your Civ's leader-if you want! (Think "History of the World" by Avalon Hill). In addition, if you destroy a Civ, and it later is respawned, it should only come from Civs which are applicable to the era you are currently in. Lastly, I wish, wish, WISH they would bring back Civil Wars (though with the different mechanics which have been discussed in so many different threads)-that way, when cities break away to form a new Civ-the civ can take a name appropriate to the era (think American War of Independance).
I would have to disagree with Trip, though, about NO civ being wiped out. The Mayans, Incas and Aztecs were, in their pure-blood form, wiped out to a man. Most South Americans are now of at least SOME mixed blood! Also, a number of indigenous civilizations now exist only as marginalised groups within other Civilizations.
Point#2 Agree wholeheartedly with you on this one, Trip. The best, and easiest solutions I can think of for this one would be to have Random natural and socialogical events which can alter the landscape, or your nation (such as eruptions, floods and tidal waves; or revolutions, dark ages or Renaissances)-thus making the games outcome even LESS predictable. It would also be nice if a city improvement could actually CAUSE a resource to appear in that cities radius, if bonus and luxury resources could appear and disappear like the strategic type, and if disappearance was more linked to the size of a civ (#of cities), how many civs they trade that resource to, and the number of that resource the civ controls Also, tweaking of the Global Warming model(and having nuclear war cause Nuclear WINTER, not summer

Point#3: Must agree again, Trip. My biggest issue is that, even with the advent of Battlefield medicine, non-infantry units should ONLY be able to heal in a fort or a friendly city. Secondly, I feel that all units should have some kind of range-i.e: the number of square,s outside of friendly borders, that a unit can travel before they start suffering damage, on a turn-by turn basis. Nations that you have ROP's, MPP's or alliances with would count as friendly, and forts would also count as friendly territory. This would make forts more valuable to build, as they would become "Supply lines" for your invading force! I also wish they would bring back SMAC alliances, where you could base your forces in an allies cities!
On a final note, another change I'd like to see is the presence of CtP style "trade routes" , with a concommitant ability for enemies to break or pillage them (though NOT automatically!!)
Yours,
The_Aussie_Lurker.
Comment