Re: Re: Re: Re: Biggest Disappointments With Game Engine?
I'm a history and computer science major, planning upon becoming a game designer. What that translates to is that neither you nor I want me to describe an alternative method for handling this, as it would take far too much of both of our time.
As you pointed out, this isn't the case in SMAC, which means that the problem isn't inevitable, even with the current game engine. I think you've hit the nail on the head with what you've said. At the beginning there's something specific to do, but later on nothing new emerges, where you just have more of the same to do. The game engine could be tweaked a bit to allow for the removal of some of the more menial tedium (make automated Workers smarter, some sort of interface to handle 200+ units, and 100+ cities, etc.). Once that is achieved, then 'flavor' could be added to make the middle and late game more enjoyable.
Originally posted by Dominae
I just consider Civ3 rulers far more ruthless that real-life ones (a scary thought, I know). The alternative is for there to be a mechanism to ensure the complete destruction of a civ, but that it requires comparatively more time and resources than it does now.
In any case, I see your point, but unless you provide an idea for implementing this, I cannot really agree or disagree with much force.
I just consider Civ3 rulers far more ruthless that real-life ones (a scary thought, I know). The alternative is for there to be a mechanism to ensure the complete destruction of a civ, but that it requires comparatively more time and resources than it does now.
In any case, I see your point, but unless you provide an idea for implementing this, I cannot really agree or disagree with much force.
Quite the opposite from SMAC, where (I think) the game gets cooler and cooler as you go on.
I know what you mean about the beginning of the game being more fun, but I'm sure you understand that exploration and expansion must come to an end sometime, right? The problem is that these two fun things are not really replaced with anything, just more troop movement and improvement construction. But things are complex enough in the later-game (consider how the turns get longer and longer) that adding in some extra complexity would make it worse.
Dominae
I know what you mean about the beginning of the game being more fun, but I'm sure you understand that exploration and expansion must come to an end sometime, right? The problem is that these two fun things are not really replaced with anything, just more troop movement and improvement construction. But things are complex enough in the later-game (consider how the turns get longer and longer) that adding in some extra complexity would make it worse.
Dominae
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