Or perhaps a bit better phrased, "what do you think are the most necessary improvements?"
What do you think?
I have a couple things:
What do you think?
I have a couple things:
- Too easy to kill other civs/nations. Look at history. You very rarely see nations disappearing completely, and often times they'll come back to become dominant again (the case with almost any country in history).
- 'Feel' too rigid over history: Things generally play nearly the same from the beginning of the game to the end. At the beginning, the 'virgin map' is very awe-inspiring, and truly gives the feeling of trekking out into a vast and unclaimed world. I like how this was done. However, 5000 years later, it just feels like you've planted the landscape with a few buildings every 5 tiles and covered the world in a brown mess. Solution? Probably would take 30 pages in the design document.
- I still think that combat could be better balanced. The whole attack-defense-hit point system is okay, I suppose, but it's not real war. You don't move units around with hit points that regenerate by sitting on top of a hill. A few tweaks in this area could work wonders, IMO. There's something about two units doing hit point damage back and forth to each other that doesn't inspire the grand scope of what war has been over history (think Agincourt or Constantinople here).
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