Announcement

Collapse
No announcement yet.

Whats with these 'colonies'

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Maybe it´s possible if you make certain enhancements in the advance capabilities!

    For example:

    #1 After you discovered "oceanfaring" your abel to build the "harbor"city-impr. Immediatly you´ll see a thin darkblue line appear allong your coasts streching from one end of your country-border to the other end, 1 tile out of the coastline. Every city whit a harbor now get its pop-# of randomly selected squares inside this line for harvesting "food".

    #2 After you discover "Deep sea fishing", available after e.g. "Industrialization" the darkblue line goes directly in between of two or more landmasses. Now you must build a port to get the extra "food".

    #3 After you have build an offshore platform in your cities and the earlier mentioned conditions also comply for "shields" ,"trade-arrows" and special resources.


    Alternative for special resources:

    Capable of building fishing boats and offshore platforms for building "sea colonies" when you discover the acquired tech.
    C. Gerhardt
    onorthodox methodes are the way towards victory

    Comment


    • Originally posted by Kurgan
      Also it would be rewarding that once you build a colony it did not disappear as long as your borders do not shrink, so it look much better to have the graphics of the colonies than just the resource and the road connecting it to the cities.
      I fully agree: if not for cleaning map for usability reasons, what's the point of colony disappear if inside your new borders?

      Too much things disappear in a second in Civ 3, while e.g. the whole concept of great Civ history is supported by visible Ruins

      You fight a great battle, then what? No corpses, no sign... A city is pillaged to death, then... nothing if not lasting for ever infrastructures (some roads, irrigated fields) in the middle of nothing.

      How about a dead unit left on tile for a turn or two, the ruin of a disbanded/pillaged city left for 10 or 20 turns...

      I builded a f*ck&d colony losing a pop point worth workers and you clean it from map in a second?
      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
      - Admiral Naismith

      Comment


      • Supplement:

        Originally posted by C. Gerhardt
        #2 After you discover "Deep sea fishing", available after e.g. "Industrialization" the darkblue line goes directly in between of two or more landmasses.
        With a max. of 5 or 6 tiles. For everything further out at sea you will have to build a fishing boats or an offshore platform!!!

        Probably better this way.
        C. Gerhardt
        onorthodox methodes are the way towards victory

        Comment

        Working...
        X