quote: Originally posted by MarkG on 05-16-2001 08:46 AM
Originally posted by Roman on 05-16-2001 08:35 AM some people even noticed a preformance decrease on the site because of it |
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which you decided to replace by posting hundreds of smilies...
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quote: Originally posted by Roman on 05-16-2001 08:45 AM What if the Firaxis quote is refering to the no. of selectable civs rather than the no. of civs per game. |
Worse still would be if the reason for only having a few civ choices is that they could only find/program a few unique units/leaders. In other words, we could have one bad decision force a terrible reduction in game quality.
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It certainly keeps us speculating about the real number. Now assuming 7/8 are red herrings can it be more than the number of unique civs they give us initially? Would reviewers be stupid enough to report a number if that was not the maximum available on the Alpha build they got to preview?
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
H.Poincaré
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I think it's pretty clear what Mike is referring to:
1) Firaxis HAS announced that there will be 16 selectable civs.
2) Firaxis has NOT said how many can appear simultaneously in one game.
Frankly I'm surprised that such a fundamental issue is still open to adjustment at this late date. I suspect that Firaxis DID intend to stick with the "standard 8", and has been influenced by the vociferous objection to that limit. Whether it can be changed at this stage of development is an open question, but it sounds like they're taking another look.
1) Firaxis HAS announced that there will be 16 selectable civs.
2) Firaxis has NOT said how many can appear simultaneously in one game.
Frankly I'm surprised that such a fundamental issue is still open to adjustment at this late date. I suspect that Firaxis DID intend to stick with the "standard 8", and has been influenced by the vociferous objection to that limit. Whether it can be changed at this stage of development is an open question, but it sounds like they're taking another look.
To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
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quote: Originally posted by Kull on 05-16-2001 10:44 AM I suspect that Firaxis DID intend to stick with the "standard 8", and has been influenced by the vociferous objection to that limit. Whether it can be changed at this stage of development is an open question, but it sounds like they're taking another look. |
I agree with Kull. Why else should have the previews stated that only seven civs were playable at a time then?
Of course, it's really great news that Firaxis is still taking this issue in mind...
"An intellectual is a man who doesn't know how to park a bike"
- Spiro T. Agnew
- Spiro T. Agnew
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quote: Originally posted by Kull on 05-16-2001 10:44 AM I think it's pretty clear what Mike is referring to: 1) Firaxis HAS announced that there will be 16 selectable civs. 2) Firaxis has NOT said how many can appear simultaneously in one game. |
I think and hope you are right - I merely got a scare for a moment.
quote: Frankly I'm surprised that such a fundamental issue is still open to adjustment at this late date. I suspect that Firaxis DID intend to stick with the "standard 8", and has been influenced by the vociferous objection to that limit. Whether it can be changed at this stage of development is an open question, but it sounds like they're taking another look. |
This is indeed a strong possibility. If this is the case, it also shows that Firxis is listening to the feedback of fans very hard indeed - contemplating to change the no. at this stage of the game's development. This is a very positive indicator indeed. Go Firaxis!
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I must say it is good news that the number of civs in one game has not been set in stone. OTOH I am troubled by the statement that "FIRAXIS has made no official announcement" on the matter, since we have seen statements
in three reviews saying 7 or 8 civs max. In my mind that calls into question all other information in those reviews. If the reviewer
just pulled the 7 or 8 civs out of the air, what else did they say
that is unreliable?
I hope that the answer is that FIRAXIS originally told the reviewer
it would be 7 civs max and are now reconsidering (as suggested by KULL). I also hope that
making such a major change this late in the game doesn't screw the whole thing up. I'd prefer a quality game with only 7 civs than a
pieced-together game with more civs.
in three reviews saying 7 or 8 civs max. In my mind that calls into question all other information in those reviews. If the reviewer
just pulled the 7 or 8 civs out of the air, what else did they say
that is unreliable?
I hope that the answer is that FIRAXIS originally told the reviewer
it would be 7 civs max and are now reconsidering (as suggested by KULL). I also hope that
making such a major change this late in the game doesn't screw the whole thing up. I'd prefer a quality game with only 7 civs than a
pieced-together game with more civs.
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I must say, we must really be civ3 news junkies, if the announcement of what amounts to "no comment" makes a piece of news we all jump on.
Now, if you'll excuse me, I'm going back to theorizing whether a colony collects tile resources or just specials.
ANNOUNCEMENT: Firaxis has not said whether enemy troops can block access to a resource by standing on the road or resource itself. Print immediately!
Now, if you'll excuse me, I'm going back to theorizing whether a colony collects tile resources or just specials.
ANNOUNCEMENT: Firaxis has not said whether enemy troops can block access to a resource by standing on the road or resource itself. Print immediately!
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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I would assume from the 'no comment' post that while the number of civs won't decrease (obviously), they have likely allowed for more civs, but must test the effects on program stability and computational time. By the end of the game especially, the effect of an additional civ on computational time can be huge. I'll bet the final number is yet to be decided, but it won't be much more than in Civ 2.
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quote: Originally posted by Father Beast on 05-16-2001 02:58 PM I must say, we must really be civ3 news junkies, if the announcement of what amounts to "no comment" makes a piece of news we all jump on. |
if only....
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quote: Originally posted by MarkG on 05-16-2001 04:14 PM [QUOTE]Originally posted by Father Beast on 05-16-2001 02:58 PM if only you stopped to notice that up until now everybody assumed that 8 civs were done and final and now that is totally changed.... if only.... |
Indeed!!
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